Atomic Green Lantern
|Atomic Green Lantern|
|Title||The Light that Burns|
|Type||Melee, Power Damage|
|Universe of origin||Atomic|
Atomic Green Lantern's Consume
Playstyle: Atomic Green Lantern uses his construct arm to pull enemies in close, then deal power damage in an area around him while protecting himself with his will. He spreads Radiation Sickness to further damage enemies and slow them down.
About Atomic Green Lantern: Barely surviving the nuclear firestorm, Hal Jordan was nearly killed while trying save others. While holding aloft tons of rubble that had pinned survivors, his ring's construct suddenly shattered and he was crushed by the falling debris. Hal awoke days later in an emergency clinic to a shocking discovery: his right arm had been too badly crushed, and had been amputated before it could become gangrenous. In addition, his now powerless ring was crushed into his chest and could not be removed without risk to his heart. This left Hal a broken man.
Hope returned when a mysterious figure visited Hal in the clinic. he claimed that he had discovered a radioactive isotope born of the nuclear war. It held the power to repair and repower Hal's ring, but not without consequences. Hal agreed without a second thought. With the isotope in place, his ring's powers have returned, although his constructs lack the definition they once had. Atomic Green Lantern only hopes now that he can help his world rebuild before the radiation kills him.
|Radiation Sickness|| Damaging an enemy with a skill applies a stack of Radiation Sickness for 6s. At 4 stacks, all stacks are consumed and the enemy loses 40% Move Speed, is dealt 40 Power Damage over 3s, and is immune to further stacks for a brief time.|
Trigger (Cooldown: 4s) - Striking an enemy with a Basic Attack applies a stack of Radiation Sickness.
Damage Over Time: 40 / 80 / 120 / 160 + 30% Power DMG + 10% Bonus Health
|Grab|| Atomic Green Lantern shoots his construct hand out to grab the first enemy hit. They are dealt 60 Power Damage, pulled back to him, and Stunned for 0.35s.
Damage: 60 / 100 / 140 / 180 + 60% Power Damage
|Scorched Earth|| Atomic Green Lantern deals 40 Power Damage to nearby enemies. This leaves a crater that explodes 1.5s later, dealing 40 Power Damage again to all enemies in the area.
Damage: 40 / 65 / 90 / 115 + 20% Power Damage
|Shards of Will|| Atomic Green Lantern gains a Shield that blocks 50 damage for 5s. Nearby enemies with Radiation Sickness have an additional stack added, and the Shield is increased in strength for each enemy affected: Champions add 20%, drones and creatures add 5%. The maximum bonus is 50%.
Shield: 50 / 75 / 100 / 125 + 10% Bonus Health
|Meltdown|| Meltdown attaches to target, then pulse once a second. Each pulse deals 30 Power Damage and applies Radiation Sickness in an area. If the target dies or gains four stacks of Radiation Sickness, Meltdown will move to a nearby enemy. Meltdown lasts for 6 pulses.
Damage: 30 / 45 / 60 / 75 + 10% Power Damage