Atomic Green Lantern
|Atomic Green Lantern|
|Title||The Light that Burns|
|Type||Melee, Power Damage|
|Universe of origin||Atomic|
Playstyle: Atomic Green Lantern uses his construct arm to pull enemies in close, then deal power damage in an area around him while protecting himself with his will. He spreads Radiation Sickness to further damage enemies and slow them down.
About Atomic Green Lantern: Barely surviving the nuclear firestorm, Hal Jordan was nearly killed while trying save others. While holding aloft tons of rubble that had pinned survivors, his ring's construct suddenly shattered and he was crushed by the falling debris. Hal awoke days later in an emergency clinic to a shocking discovery: his right arm had been too badly crushed, and had been amputated before it could become gangrenous. In addition, his now powerless ring was crushed into his chest and could not be removed without risk to his heart. This left Hal a broken man.
Hope returned when a mysterious figure visited Hal in the clinic. he claimed that he had discovered a radioactive isotope born of the nuclear war. It held the power to repair and repower Hal's ring, but not without consequences. Hal agreed without a second thought. With the isotope in place, his ring's powers have returned, although his constructs lack the definition they once had. Atomic Green Lantern only hopes now that he can help his world rebuild before the radiation kills him.
|Radiation Sickness|| Atomic Green Lantern's damaging skills apply a stack of Radiation Sickness for 6s. At 4 stacks, all stacks are consumed and the enemy is dealt 40 Power Damage over 3s, loses 50% Move Speedm and cannot have additional stacks applied to them.|
Trigger: (Cooldown: 4s) - When Atomic Green Lantern hits with a Basic Attack, he applies a stack of Radiation Sickness.
Damage/Time: 40 / 80 / 120 / 160 + 30% Power + 10% Health
|Grab|| Atomic Green Lantern shoots his construct hand out to grab the first enemy in its path, dealing 60 Power Damage, pulling the enemy back to him, and Stunning them for 0.35s.
Damage: 60 / 100 / 140 / 180 + 60% Power Damage
|Scorched Earth|| Atomic Green Lantern smashes his construct fist into the ground, dealing 40 Power Damage and leaving a crater that explodes 1.5s later, dealing 40 Power Damage again to all enemies in the area.
Damage: 40 / 65 / 90 / 115 + 20% Power Damage
|Shards of Will|| Atomic Green Lantern gains a Shield that blocks 50 damage for 5s. In addition, each nearby enemy with at least one stack of Radiation Sickness has an additional stack added, and the Shield is increased in strength. Champions add 20%, drones and creatures add 5%, maximum bonus is 50%.
Shield: 50 / 75 / 100 / 125 + 10% Bonus Health
|Meltdown|| Fire a homing projectile that will attach to target enemy, then pulse once a second, dealing 30 Power Damage in an area for 6 pulses. If the target dies or gains four stacks of Radiation Sickness, Meltdown will move to a new nearby enemy, maintaining the current pulse count.
Damage: 30 / 50 / 70 / 90 + 10% Power Damage