Atomic Joker

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Atomic Joker
Atomicjoker.jpg
Title Head Honcho
Type Ranged, Attack Damage
Role Marksman
Universe of origin Atomic Universe Logo.png Atomic
Alignment Villain
Release Date September 24, 2014
Merit Cost 5,700 Merit Coin icon.png
Crisis Coins 650 Crisis Coin icon.png
Stats
Attack
80%
 
Health
40%
 
Power
0%
 
Details
Health 445 (+75.5)
Will 350 (+30)
Move Speed 384.5 (+0)
Attack Damage 48 (+2.9)
Attack Speed 0.69 (+3.06%)
Attack Armor 15 (+3.15)
Power Armor 30 (+0)
Health Regen. 1 (+0.075)
Will Regen. 1.3 (+0.06)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Atomic Joker The Punch Line.png
Skill Atomic Joker The Punch Line.png The Punch Line
When defeated, Atomic Joker detaches from Gaggy, becomes Invincible, and bounces around the battlefield for 5s. Each bounce deals 25 Attack Damage to nearby enemies, for a total of 200 Attack Damage.

Damage: 25 / 45 / 65 / 85 + 8% Bonus Attack Damage
Total Damage: 200 / 360 / 520 / 680 + 64% Bonus Attack Damage

Skill Atomic Joker Hot Potato.png
Skill Atomic Joker Hot Potato.png Hot Potato
Atomic Joker fires a potato at his target, dealing 0 Attack Damage (50% of Total Attack Damage). If there are any enemies standing behind that target, it will bounce to one of them, dealing 0 Attack Damage (125% of Total Attack Damage).

Target Total Attack Damage: 50% / 60% / 70% / 80%
Bounce Total Attack Damage: 125% / 140% / 155% / 170%
Cooldown: 7
Cost: 20 / 25 / 30 / 35

Skill Atomic Joker Plutonium Peel.png
Skill Atomic Joker Plutonium Peel.png Plutonium Peel
Atomic Joker uses a charge to toss a peel to the ground. The first enemy Champion or creature to touch it is Knocked Down for 0.75s. Targets are immune to peels for 3s after being Knocked Down.
The peel lasts for 25s. Up to 3 can be active at a time. A charge is granted every 20s.

Duration: 25 / 30 / 35 / 40
Recharge Time: 20 / 18 / 16 / 14
Cooldown: 1
Cost: 35

Skill Atomic Joker Acid Balloon.png
Skill Atomic Joker Acid Balloon.png Acid Balloon
Atomic Joker launches a balloon at the ground, dealing 50 Attack Damage over 4s to targets in the area, and Revealing them.
Marked targets take an additional 10 Attack Damage from Atomic Joker's Basic Attacks and Hot Potato.

Damage Over Time: 50 / 70 / 90 / 110 + 30% Bonus Attack Damage
Bonus Damage: 10 / 20 / 30 / 40 + 15% Bonus Attack Damage
Cooldown: 9
Cost: 35 / 45 / 55 / 65

Skill Atomic Joker Jack In The Box.png
Skill Atomic Joker Jack In The Box.png Jack In The Box
Atomic Joker fires a salvo of rockets at the 2 closest Champions every 1s, up to 4 times. Each rocket deals 60 Attack Damage. Each Champion can be hit by 1 rocket per salvo, up to a total of 240 Attack Damage per target.
Passive: Atomic Joker's Basic Attack and skills have 6% increased range.

Rocket Damage: 60 / 90 / 120 / 150 + 30% Bonus Attack Damage
Total Damage Per Target: 240 / 360 / 480 / 600 + 120% Bonus Attack Damage
Range Bonus: 6% / 9% / 12% / 15%
Cooldown: 120 / 110 / 100 / 90

Stolen Power
StolenPower Detonate AtomicJoker.png
Atomic Joker's Detonate

Description

Playstyle: Atomic Joker sows chaos on the battlefield with maniacal glee, using his banana peel and acid balloons to create opportunities for Basic Attacks, while besieging his enemies with his long range skills.


About Atomic Joker: When they broke into an abandoned military bunker, those blighted survivors of the nuclear war couldn't have realized what they were about to unleash on themselves. Within its derelict walls, they discovered a hibernating computer system. The system immediately sensed their movements and activated. Attached to the system, the survivors found the head of the Joker suspended in a preservation vessel. The Joker welcomed them with a cackle and told them it was time to build the future.

The Joker told them that the military had wanted to use his 'unique mind' to come up with nuclear war scenarios. Displaying a brutal pragmatism that the Joker appreciated, they put his head in a preservation vessel and got rid of the 'superfluous parts.' Now that the serious world was dead and gone, he told the survivors, it was time to build a new crazy one. So desperate were the survivors that they decided to listen to the Joker and began building a new community within the bunker.

As the community prospered, the survivors increasingly followed the Joker's orders without question, until they eventually had no will of their own. When the Joker commanded that his vessel be attached to the back of one of his minions so that he could better see the world he was building, many vied for the honor.

The gruesome combat that took place left but one survivor: a scarred, voiceless brute who the Joker named Gaggy. From his spot perched on Gaggy's back, the Joker now rides through the nuclear wasteland, always looking to expand the borders of Jokertown.

Skills

Skill Atomic Joker The Punch Line.png The Punch Line
When defeated, Atomic Joker detaches from Gaggy, becomes Invincible, and bounces around the battlefield for 5s. Each bounce deals 25 Attack Damage to nearby enemies, for a total of 200 Attack Damage.

Damage: 25 / 45 / 65 / 85 + 8% Bonus Attack Damage
Total Damage: 200 / 360 / 520 / 680 + 64% Bonus Attack Damage

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Atomic Joker Hot Potato.png Hot Potato
Atomic Joker fires a potato at his target, dealing 0 Attack Damage (50% of Total Attack Damage). If there are any enemies standing behind that target, it will bounce to one of them, dealing 0 Attack Damage (125% of Total Attack Damage).

Target Total Attack Damage: 50% / 60% / 70% / 80%
Bounce Total Attack Damage: 125% / 140% / 155% / 170%
Cooldown: 7
Cost: 20 / 25 / 30 / 35

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Atomic Joker Plutonium Peel.png Plutonium Peel
Atomic Joker uses a charge to toss a peel to the ground. The first enemy Champion or creature to touch it is Knocked Down for 0.75s. Targets are immune to peels for 3s after being Knocked Down.
The peel lasts for 25s. Up to 3 can be active at a time. A charge is granted every 20s.

Duration: 25 / 30 / 35 / 40
Recharge Time: 20 / 18 / 16 / 14
Cooldown: 1
Cost: 35

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Atomic Joker Acid Balloon.png Acid Balloon
Atomic Joker launches a balloon at the ground, dealing 50 Attack Damage over 4s to targets in the area, and Revealing them.
Marked targets take an additional 10 Attack Damage from Atomic Joker's Basic Attacks and Hot Potato.

Damage Over Time: 50 / 70 / 90 / 110 + 30% Bonus Attack Damage
Bonus Damage: 10 / 20 / 30 / 40 + 15% Bonus Attack Damage
Cooldown: 9
Cost: 35 / 45 / 55 / 65

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Atomic Joker Jack In The Box.png Jack In The Box
Atomic Joker fires a salvo of rockets at the 2 closest Champions every 1s, up to 4 times. Each rocket deals 60 Attack Damage. Each Champion can be hit by 1 rocket per salvo, up to a total of 240 Attack Damage per target.
Passive: Atomic Joker's Basic Attack and skills have 6% increased range.

Rocket Damage: 60 / 90 / 120 / 150 + 30% Bonus Attack Damage
Total Damage Per Target: 240 / 360 / 480 / 600 + 120% Bonus Attack Damage
Range Bonus: 6% / 9% / 12% / 15%
Cooldown: 120 / 110 / 100 / 90

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Unmasked: Atomic Joker

Costumes

Default
Atomicjoker.jpg 20140916 iXc AtomicJokerSpotlightScreenshot 01.jpg

20140916 iXc AtomicJokerSpotlightScreenshot 02.jpg
Artwork In Game Model

Ringleader (650 Crisis Coin icon.png)
Atomicjoker Ringleader.jpg Atomicjoker Ringleader InGame.jpg

Atomicjoker Ringleader InGame2.jpg
Artwork In Game Model

Gaggy 9000 (Unreleased)
Atomicjoker Gaggy9000.jpg Atomicjoker Gaggy9000 InGame.jpg

Atomicjoker Gaggy9000 InGame2.jpg
Artwork In Game Model