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Batman

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Batman
Batman.jpg
Title The Dark Knight
Type Melee, Attack Damage
Role Bruiser
Universe of origin Prime
Alignment Hero
Stats
Attack
80%
 
Health
80%
 
Power
10%
 
Skills
Skill Batman Watching, Waiting.png
Skill Batman Watching, Waiting.png Watching, Waiting
Passive: Batman gains 5 Power Armor and Attack Armor when in stealth or on a stealth pad.
Trigger: When Batman enters stealth or a stealth pad, Batman will begin to heal over time, restoring a total of 5% of his Max Health over the course of 5s. This healing will stop if Batman is no longer stealthed or on a stealth pad.

Armor: 5 / 10 / 15 / 20
Heal: 5% / 7% / 9% / 11%
Cooldown: 50 / 45 / 40 / 35

Skill Batman Batarang.png
Skill Batman Batarang.png Batarang
Batman throws his Batarang at an enemy, dealing 50 Attack Damage and applying a mark for 6s. Batman's Basic Attacks or Martial Arts will consume this mark to restore 20 Energy to Batman and reduces the target's Move Speed by 50% which diminishes over 2s.

Damage: 50 / 90 / 130 / 170 + 50% Bonus Attack Damage
Cooldown: 6
Cost 40 Energy

Skill Batman Martial Arts.png
Skill Batman Martial Arts.png Martial Arts
Batman dashes to target enemy, dealing 65 Attack Damage and applying on-hit effects.
Each time Batman lands a Basic Attack, the cooldown of Martial Arts is reduced by 1s.

Damage: 65 / 105 / 145 / 185 + 70% Bonus Attack Damage
Cooldown: 10 / 9 / 8 / 7
Cost: 30 Energy

Skill Batman Cape Sweep.png
Skill Batman Cape Sweep.png Cape Sweep
Batman sweeps his cape in an area around him. All enemies are dealt 40 Attack Damage and lose 15% Attack Speed for 4s. If no enemy Champions are damaged, cooldown is reduced by 4s.

Damage: 40 / 75 / 110 / 145 + 40% Bonus Attack Damage
ATK Speed: 15% / 20% / 25% / 30%
Cooldown: 9
Cost: 35 Energy

Skill Batman The Dark Knight.png
Skill Batman The Dark Knight.png The Dark Knight
Batman consumes 1 Charge to create a cloud that grants vision of the area and greatly reduces enemy vision range for 6s.
While inside the cloud, Batman gains 10 Energy per second, 20% Move Speed, 15% Attack Speed, and Watching, Waiting activates. A Charge is generated every 45s, to a maximum of 2.

ATK Speed: 15% / 20% / 25% / 30%
Charge Delay: 45 / 40 / 35 / 30
Cooldown: 2

Description[edit]

Playstyle: Batman deals most of his damage up close and increases his defenses as he fights, learning to counter his opponent's tricks.


About Batman: After seeing his parents gunned down as a child, Bruce Wayne swore that he would do all he could to ensure that no other child would ever have to endure what he did. Bruce spent his remaining formative years honing his body and mind to represent the epitome of human ability. Once he took on the mantle of Batman, Bruce considered that to be his true identity, while Bruce became the mask he wore in the public eye. However, no matter the 'mask' he is wearing or the persona he takes on, Batman will do all he can to save lives and reduce suffering.

Batman strikes quickly and brutally from the shadows, and then disappears again. He will not engage in a fight until he is sure that he or an ally can come off the victor. Batman will never kill another intelligent creature, and, due to how his parents were killed, will never use a gun.

Skills[edit]

Bullet.png Watching, Waiting Passive: Batman gains 5 Power Armor and Attack Armor when in stealth or on a stealth pad.
Trigger: When Batman enters stealth or a stealth pad, Batman will begin to heal over time, restoring a total of 5% of his Max Health over the course of 5s. This healing will stop if Batman is no longer stealthed or on a stealth pad.

Armor: 5 / 10 / 15 / 20
Heal: 5% / 7% / 9% / 11%
Cooldown: 50 / 45 / 40 / 35

Bullet.png Batarang Batman throws his Batarang at an enemy, dealing 50 Attack Damage and applying a mark for 6s. Batman's Basic Attacks or Martial Arts will consume this mark to restore 20 Energy to Batman and reduces the target's Move Speed by 50% which diminishes over 2s.

Damage: 50 / 90 / 130 / 170 + 50% Bonus Attack Damage
Cooldown: 6
Cost 40 Energy

Bullet.png Martial Arts Batman dashes to target enemy, dealing 65 Attack Damage and applying on-hit effects.
Each time Batman lands a Basic Attack, the cooldown of Martial Arts is reduced by 1s.

Damage: 65 / 105 / 145 / 185 + 70% Bonus Attack Damage
Cooldown: 10 / 9 / 8 / 7
Cost: 30 Energy

Bullet.png Cape Sweep Batman sweeps his cape in an area around him. All enemies are dealt 40 Attack Damage and lose 15% Attack Speed for 4s. If no enemy Champions are damaged, cooldown is reduced by 4s.

Damage: 40 / 75 / 110 / 145 + 40% Bonus Attack Damage
ATK Speed: 15% / 20% / 25% / 30%
Cooldown: 9
Cost: 35 Energy

Bullet.png The Dark Knight Batman consumes 1 Charge to create a cloud that grants vision of the area and greatly reduces enemy vision range for 6s.
While inside the cloud, Batman gains 10 Energy per second, 20% Move Speed, 15% Attack Speed, and Watching, Waiting activates. A Charge is generated every 45s, to a maximum of 2.

ATK Speed: 15% / 20% / 25% / 30%
Charge Delay: 45 / 40 / 35 / 30
Cooldown: 2


Champion Profile[edit]

Screenshots[edit]

Bats610.jpg