|Title||The Dark Knight|
|Type||Melee, Attack Damage|
|Universe of origin||Prime|
|Move Speed||389.5 (+0)|
|Basic Attacks||53 (+2.9)|
|Attack Speed||0.6 (+2.3%)|
|Attack Armor||15 (+3.3)|
|Power Armor||30 (+0.9)|
|Health Regen.||1.25 (+0.105)|
|Will Regen.||0 (+0)|
|*Numbers in parentheses are the amount gained at each level|
Playstyle: Batman deals most of his damage up close and increases his defenses as he fights, learning to counter his opponent's tricks.
About Batman: After seeing his parents gunned down as a child, Bruce Wayne swore that he would do all he could to ensure that no other child would ever have to endure what he did. Bruce spent his remaining formative years honing his body and mind to represent the epitome of human ability. Once he took on the mantle of Batman, Bruce considered that to be his true identity, while Bruce became the mask he wore in the public eye. However, no matter the 'mask' he is wearing or the persona he takes on, Batman will do all he can to save lives and reduce suffering.
Batman strikes quickly and brutally from the shadows, and then disappears again. He will not engage in a fight until he is sure that he or an ally can come off the victor. Batman will never kill another intelligent creature, and, due to how his parents were killed, will never use a gun.
|Watching, Waiting|| Batman gains 5% Attack Damage when in Stealth or on a Stealth Pad.
Attack Damage: 5% / 10% / 15% / 20%
|Batarang|| Batman throws his Batarang, dealing 40 Attack Damage to the first enemy it hits and applying a mark for 6s.|
Batman's damaging skills and Basic Attacks will consume this mark, dealing an additional 50 Attack Damage and restoring 20 energy.
Damage: 40 / 80 / 120 / 160 + 60% Bonus Attack Damage
|Martial Arts|| Batman dashes to target, consuming 1 charge, dealing 45 Attack Damage and applying Hit Effects. After 15s 1 charge is restored.|
Whenever Batman gets a kill or an assist he regains 1 charge and 20 Energy.
Damage: 45 / 70 / 95 / 120 + 50% Bonus Attack Damage
|Cape Sweep|| Batman sweeps his cape in an area around him. Enemies in the area are dealt 50 Attack Damage, and lose 15% Attack Speed for 4s. If no enemy Champions are damaged, Cape Sweep's cooldown is reduced by 4s.
Damage: 50 / 85 / 120 / 155 + 60% Bonus Attack Damage
|The Dark Knight|| Batman creates a cloud for 6s that acts as a Stealth Pad for allies. Enemies within the cloud are Crippled (cannot Dash, Blink or benefit from bonus Move Speed).|
While inside the cloud, Batman gains 10% Move Speed, 12.5 Attack Penetration and Watching, Waiting activates. These bonuses will last for 2s after exiting the cloud.
Move Speed: 10% / 13% / 17% / 20%