Blue Beetle

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Blue Beetle
Bluebeetle.jpg
Title Reach Infiltrator
Type Ranged, Attack Damage
Role Marksman
Universe of origin Prime Universe Logo.png Prime
Alignment Hero
Release Date April 30, 2014
Merit Cost 5,700 Merit Coin icon.png
Crisis Coins 650 Crisis Coin icon.png
Stats
Attack
70%
 
Health
30%
 
Power
10%
 
Details
Health 475 (+80)
Will 275 (+22.5)
Move Speed 369.5 (+0)
Attack Damage 49 (+3)
Attack Speed 0.63 (+3.4%)
Attack Armor 15 (+3.4)
Power Armor 30 (+0.9)
Health Regen. 1 (+0.07)
Will Regen. 2.75 (+0.21)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Blue Beetle Reach Directive - Disrupt.png
Skill Blue Beetle Reach Directive - Disrupt.png Reach Directive - Disrupt
Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has full health. Each 1% of Max Health the target is missing reduces this damage by 1%.

Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage
Cooldown: 12 / 10 / 8 / 6

Skill Blue Beetle Energy Cannon.png
Skill Blue Beetle Energy Cannon.png Energy Cannon
Blue Beetle fires a shot of his Energy Cannon, dealing 75 Attack Damage to the first enemy it hits and 50 Attack Damage to other nearby enemies.

Damage: 75 / 120 / 165 / 210 + 100% Bonus Attack Damage
Area Damage: 50 / 80 / 110 / 140 + 70% Bonus Attack Damage
Cooldown: 7
Cost: 40 / 55 / 70 / 85

Skill Blue Beetle Scarab Scanner.png
Skill Blue Beetle Scarab Scanner.png Scarab Scanner
Blue Beetle launches a Scarab Scanner to the target location, where it grants vision.
The Scanner will explode and mark nearby enemies for 6s when the skill is used again, when 30s pass, or when Blue Beetle enters Infiltrator Mode.
Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as if the enemy was struck by Reach Directive.

Cooldown: 20 / 16 / 12 / 8
Cost: 30 / 35 / 40 / 45

Skill Blue Beetle Stick And Move.png
Skill Blue Beetle Stick And Move.png Stick And Move
Blue Beetle rushes in target direction. While rushing he turns and fires up to 4 energy pulses at the closest enemy he is moving away from. Each pulse deals 25 Attack Damage, which is reduced by 50% when hitting an enemy more than once.

Damage: 25 / 45 / 65 / 85 + 30% Bonus Attack Damage
Cooldown: 18 / 16 / 14 / 12
Cost: 70 / 80 / 90 / 100

Skill Blue Beetle Infiltrator Mode Ranged.png
Skill Blue Beetle Infiltrator Mode Ranged.png Infiltrator Mode (Ranged)
Blue Beetle converts to Infiltrator Mode. While in Infiltrator mode, his Basic Attacks become melee range, he has different skills, and he gaining 20 Move Speed.
Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive.

Melee Rank: 1 / 2 / 3 / 4
Cooldown: 3

Skill Blue Beetle Reach Directive - Execute.png
Skill Blue Beetle Reach Directive - Execute.png Reach Directive - Execute
Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has no health. Each 1% of max health the target has reduces this damage by 1%.

Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage
Cooldown: 12 / 10 / 8 / 6

Skill Blue Beetle Lethal Measures.png
Skill Blue Beetle Lethal Measures.png Lethal Measures
Blue Beetle dashes to target enemy, dealing 90 Attack Damage and applying Hit Effects.

Damage: 90 / 120 / 150 / 180 + 80% Bonus Attack Damage
Cooldown: 6
Cost: 30 / 35 / 40 / 45

Skill Blue Beetle Hypersonics.png
Skill Blue Beetle Hypersonics.png Hypersonics
Blue Beetle emits a hypersonic blast, affecting nearby enemies. For 2s, drones and creatures are Feared, and enemy Champion's damage is reduced by 10%. All targets are also marked for 6s. Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as though the enemy was struck by Reach Directive.

DMG Reduction: 10% / 13% / 16% / 19%
Cooldown: 8
Cost: 30 / 35 / 40 / 45

Skill Blue Beetle Mandible Taser.png
Skill Blue Beetle Mandible Taser.png Mandible Taser
Blue Beetle attacks with his Mandible Taser, dealing 85 Attack Damage and reducing the target's Move Speed by 65% which diminishes over 3s.

Damage: 85 / 125 / 165 / 205 + 90% Bonus Attack Damage
Slow: 65% / 70% / 75% / 80%
Cooldown: 14
Cost: 40 / 50 / 60 / 70

Skill Blue Beetle Infiltrator Mode Melee.png
Skill Blue Beetle Infiltrator Mode Melee.png Infiltrator Mode (Melee)
Blue Beetle deactivates Infiltrator Mode. His Basic Attacks become ranged again, his skills revert to their original form, and he loses 20 Move Speed.
Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive.

Melee Rank: 1 / 2 / 3 / 4
Cooldown: 3

Stolen Power
StolenPower XRayVision BlueBeetle.png
Blue Beetle's X-Ray Vision

Description

Playstyle: Forever bonded with an alien-created blue scarab device that grants him amazing powers, teenager Jaime Reyes struggles to control those powers and defend the Earth.


About Blue Beetle: Caught up in a fight between warring super-human gangs, Jaime Reyes ended up with the object they were battling over: a strange blue scarab-shaped object. The scarab bonded to his back and instantly covered his body in battle armor, allowing him to escape. However, once removed from the fight he was horrified to discover that while the armor could be removed, the scarab could not. Worse, the scarab began 'speaking' in his mind. It revealed it had been created by an alien empire bent on universal conquest. The scarab's programming was designed to control its wearer's mind, forcing them to pave the way for invasion. Fortunately, the scarab was damaged and Jaime retained his free will.

Although he possesses tremendous power, Jaime is an awkward teenager and a bit of a klutz. This is made worse by the fact that the scarab's original programming was intended for war, so the weapons it suggests are typically quite dangerous and Jaime must fight to control them.

Skills

Notes
{{{skill1tips}}}
Skill Blue Beetle Reach Directive - Disrupt.png Reach Directive - Disrupt
Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has full health. Each 1% of Max Health the target is missing reduces this damage by 1%.

Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage
Cooldown: 12 / 10 / 8 / 6

Notes
{{{skill1atips}}}
Notes
{{{skill2tips}}}
Skill Blue Beetle Energy Cannon.png Energy Cannon
Blue Beetle fires a shot of his Energy Cannon, dealing 75 Attack Damage to the first enemy it hits and 50 Attack Damage to other nearby enemies.

Damage: 75 / 120 / 165 / 210 + 100% Bonus Attack Damage
Area Damage: 50 / 80 / 110 / 140 + 70% Bonus Attack Damage
Cooldown: 7
Cost: 40 / 55 / 70 / 85

Notes
{{{skill2atips}}}
Notes
{{{skill3tips}}}
Skill Blue Beetle Scarab Scanner.png Scarab Scanner
Blue Beetle launches a Scarab Scanner to the target location, where it grants vision.
The Scanner will explode and mark nearby enemies for 6s when the skill is used again, when 30s pass, or when Blue Beetle enters Infiltrator Mode.
Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as if the enemy was struck by Reach Directive.

Cooldown: 20 / 16 / 12 / 8
Cost: 30 / 35 / 40 / 45

Notes
{{{skill3atips}}}
Notes
{{{skill4tips}}}
Skill Blue Beetle Stick And Move.png Stick And Move
Blue Beetle rushes in target direction. While rushing he turns and fires up to 4 energy pulses at the closest enemy he is moving away from. Each pulse deals 25 Attack Damage, which is reduced by 50% when hitting an enemy more than once.

Damage: 25 / 45 / 65 / 85 + 30% Bonus Attack Damage
Cooldown: 18 / 16 / 14 / 12
Cost: 70 / 80 / 90 / 100

Notes
{{{skill4atips}}}
Notes
{{{skill5tips}}}
Skill Blue Beetle Infiltrator Mode Ranged.png Infiltrator Mode (Ranged)
Blue Beetle converts to Infiltrator Mode. While in Infiltrator mode, his Basic Attacks become melee range, he has different skills, and he gaining 20 Move Speed.
Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive.

Melee Rank: 1 / 2 / 3 / 4
Cooldown: 3

Notes
{{{skill5atips}}}
Skill Blue Beetle Reach Directive - Execute.png Reach Directive - Execute
Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has no health. Each 1% of max health the target has reduces this damage by 1%.

Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage
Cooldown: 12 / 10 / 8 / 6

Notes
{{{skill1btips}}}
Skill Blue Beetle Lethal Measures.png Lethal Measures
Blue Beetle dashes to target enemy, dealing 90 Attack Damage and applying Hit Effects.

Damage: 90 / 120 / 150 / 180 + 80% Bonus Attack Damage
Cooldown: 6
Cost: 30 / 35 / 40 / 45

Notes
{{{skill2btips}}}
Skill Blue Beetle Hypersonics.png Hypersonics
Blue Beetle emits a hypersonic blast, affecting nearby enemies. For 2s, drones and creatures are Feared, and enemy Champion's damage is reduced by 10%. All targets are also marked for 6s. Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as though the enemy was struck by Reach Directive.

DMG Reduction: 10% / 13% / 16% / 19%
Cooldown: 8
Cost: 30 / 35 / 40 / 45

Notes
{{{skill3btips}}}
Skill Blue Beetle Mandible Taser.png Mandible Taser
Blue Beetle attacks with his Mandible Taser, dealing 85 Attack Damage and reducing the target's Move Speed by 65% which diminishes over 3s.

Damage: 85 / 125 / 165 / 205 + 90% Bonus Attack Damage
Slow: 65% / 70% / 75% / 80%
Cooldown: 14
Cost: 40 / 50 / 60 / 70

Notes
{{{skill4btips}}}
Skill Blue Beetle Infiltrator Mode Melee.png Infiltrator Mode (Melee)
Blue Beetle deactivates Infiltrator Mode. His Basic Attacks become ranged again, his skills revert to their original form, and he loses 20 Move Speed.
Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive.

Melee Rank: 1 / 2 / 3 / 4
Cooldown: 3

Notes
{{{skill5btips}}}


Videos

Champion Profile: Blue Beetle

Costumes

Default
Bluebeetle.jpg BlueBeetleSpotlightScreens 01.jpg

BlueBeetleSpotlightScreens 03.jpg
Artwork In Game Model

Jaime Reyes (495 Crisis Coin icon.png)
Bluebeetle JaimeReyes Alt.jpg Bluebeetle JaimeReyes InGame.jpg

Bluebeetle JaimeReyes InGame2.jpg
Artwork In Game Model

Día de Muertos (Seasonal Costume - 650 Crisis Coin icon.png)
Bluebeetle DiadeMuertos.jpg Bluebeetle DiadeMuertos InGame.jpg

Bluebeetle DiadeMuertos InGame2.jpg
Artwork In Game Model