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Infinite Crisis Wiki
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Nightmare Superman
Nightmaresuperman
Title The Phantom King
Type Ranged, Power Damage
Role Controller
Universe of origin Nightmare Universe Logo Nightmare
Alignment Villain
Release Date April 9, 2014
Merit Cost 5,050 Merit Coin icon
Crisis Coins 575 Crisis Coin icon
Stats
Attack
20%
 
Health
40%
 
Power
60%
 
Details
Health 435 (+72)
Will 450 (+35)
Move Speed 384.5 (+0)
Attack Damage 49 (+2.2)
Attack Speed 0.58 (+2.6%)
Attack Armor 15 (+3.2)
Power Armor 30 (+0)
Health Regen. 1.1 (+0.085)
Will Regen. 1.8 (+0.05)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Nightmare Superman Possession
Skill Nightmare Superman Possession Possession
Trigger (Cooldown: 180s) - When defeated, Nightmare Superman possesses the enemy Champion that defeated him. They are Revealed and lose 15 Power Armor and 15 Attack Armor for 6s. If the target is defeated while Possessed, Nightmare Superman is revived with Health equal to 30% (+1% per 150 Bonus Will) of the target's Max Health.

Max Health: 30% / 35% / 40% / 45%
Armor Rend: 15 / 25 / 35 / 45 + 2% Bonus Will
Cooldown: 180

Skill Nightmare Superman Phantom Collector
Skill Nightmare Superman Phantom Collector Phantom Collector
Nightmare Superman summons a phantom at a target location that flies to him, dealing 60 Power Damage and stealing 4 Power Armor (+1 per 333 Bonus Will) for 5s from enemy Champions.
Upon returning to Nightmare Superman, all nearby allied Champions gain 2 Power Armor (+1 per 333 Bonus Will) for each enemy Champion hit for 5s.

Damage: 60 / 100 / 140 / 180 + 40% Power Damage + 4% Bonus Will
Stolen: 4 / 6 / 8 / 10
Gained: 2 / 3 / 4 / 5
Cooldown: 5
Cost: 25 / 35 / 45 / 55

Skill Nightmare Superman Vortex
Skill Nightmare Superman Vortex Vortex
Nightmare Superman opens a vortex. Enemies in the vortex lose 20% (+1% per 100 Bonus Will) Move Speed. It will close after 3s, or if the skill is used again.
When it closes, it deals 30 to 60 Power Damage, depending on how long the vortex has been open, pulls all enemies in the area towards the center, and Stuns them for 0.25s.

Minimum Damage: 30 / 50 / 70 / 90 + 25% Power Damage
Maximum Damage: 60 / 100 / 140 / 180 + 50% Power Damage
Cooldown: 15 / 14 / 13 / 12
Cost: 55 / 65 / 75 / 85

Skill Nightmare Superman SiphonInfuse
Skill Nightmare Superman SiphonInfuse Siphon/Infuse
Siphon (Enemy): Deal 60 Power Damage and then grant a Shield that blocks 30 damage for 3s to two allies near the target.
Infuse (Ally): Grant a Shield that blocks 60 damage for 3s and then deal 30 Power Damage to up to two enemies near the target.

Siphon Damage: 60 / 110 / 160 / 210 + 40% Power Damage
Siphon Shield: 30 / 55 / 80 / 105 + 7.5% Bonus Will
Infuse Shield: 60 / 110 / 160 / 210 + 15% Bonus Will
Infuse Damage: 30 / 55 / 80 / 105 + 20% Power Damage
Cooldown: 12
Cost: 70 / 85 / 100 / 115

Skill Nightmare Superman Condemn
Skill Nightmare Superman Condemn Condemn
Nightmare Superman Supresses an enemy Champion for 1.5s. On expiration, the prison explodes, reducing the Move Speed of nearby enemies by 50% (+1% per 100 Bonus Will) for 2s.

Duration: 1.5 / 1.75 / 2 / 2.25
Cooldown: 120 / 110 / 100 / 90

Stolen Power
StolenPower Teleport NightmareSuperman
Nightmare Superman's Teleport

Description

Playstyle: Nightmare Superman's control of the Phantom Zone allows him to weaken and disable his foes, dictating the flow of battle.


About Nightmare Superman: Without warning, dozens of Phantom Zone portals shimmered into existence across Metropolis, and moments later hundreds of 'phantoms' began pouring out. Those touched by the phantoms faded from reality, and became phantoms themselves. Desperate to halt the invasion, and needing protection from the phantoms' touch, Superman retrieved an 'ecto-suit' built by his father Jor-El, and flew into one of the portals.

Within the Phantom Zone, Superman battled Aethyr, a being unknowable and incomprehensible. Those who looked upon it were driven mad. Aethyr had slumbered within the depths of the Zone for millennia, but the arrival of hundreds of Kryptonian prisoners had slowly awakened it. Enraged, Aethyr enslaved the prisoners' minds, and drove them to seek those responsible for disturbing it: The House of El. As Superman and Aethyr battled, Aethyr weakened and eventually retreated to an eon-long slumber to heal. As it retreated back into the Phantom Zone's depths, the portals it had created winked out of existence. Superman saved the world from the phantom invasion and barely escaped through one of the portals.

Superman's victory, however, was a hollow one. While he had battled Aehtyr, every living soul in Metropolis had been transformed into a phantom. Their tortured minds cried out to him, and Superman's sanity – already in tatters – snapped. His mind unhinged, he now wanders his beloved Metropolis, the 'king' of a city of phantoms.

Nightmare Superman's battle in the Phantom Zone altered him, imbuing him with Phantom Zone energy. His broken mind believes he is still protecting Metropolis, and he mistakes innocents for villains long defeated. This has led to the deaths of many souls that have crossed his path.

Skills

Skill Nightmare Superman Possession Possession
Trigger (Cooldown: 180s) - When defeated, Nightmare Superman possesses the enemy Champion that defeated him. They are Revealed and lose 15 Power Armor and 15 Attack Armor for 6s. If the target is defeated while Possessed, Nightmare Superman is revived with Health equal to 30% (+1% per 150 Bonus Will) of the target's Max Health.

Max Health: 30% / 35% / 40% / 45%
Armor Rend: 15 / 25 / 35 / 45 + 2% Bonus Will
Cooldown: 180

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Nightmare Superman Phantom Collector Phantom Collector
Nightmare Superman summons a phantom at a target location that flies to him, dealing 60 Power Damage and stealing 4 Power Armor (+1 per 333 Bonus Will) for 5s from enemy Champions.
Upon returning to Nightmare Superman, all nearby allied Champions gain 2 Power Armor (+1 per 333 Bonus Will) for each enemy Champion hit for 5s.

Damage: 60 / 100 / 140 / 180 + 40% Power Damage + 4% Bonus Will
Stolen: 4 / 6 / 8 / 10
Gained: 2 / 3 / 4 / 5
Cooldown: 5
Cost: 25 / 35 / 45 / 55

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Nightmare Superman Vortex Vortex
Nightmare Superman opens a vortex. Enemies in the vortex lose 20% (+1% per 100 Bonus Will) Move Speed. It will close after 3s, or if the skill is used again.
When it closes, it deals 30 to 60 Power Damage, depending on how long the vortex has been open, pulls all enemies in the area towards the center, and Stuns them for 0.25s.

Minimum Damage: 30 / 50 / 70 / 90 + 25% Power Damage
Maximum Damage: 60 / 100 / 140 / 180 + 50% Power Damage
Cooldown: 15 / 14 / 13 / 12
Cost: 55 / 65 / 75 / 85

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Nightmare Superman SiphonInfuse Siphon/Infuse
Siphon (Enemy): Deal 60 Power Damage and then grant a Shield that blocks 30 damage for 3s to two allies near the target.
Infuse (Ally): Grant a Shield that blocks 60 damage for 3s and then deal 30 Power Damage to up to two enemies near the target.

Siphon Damage: 60 / 110 / 160 / 210 + 40% Power Damage
Siphon Shield: 30 / 55 / 80 / 105 + 7.5% Bonus Will
Infuse Shield: 60 / 110 / 160 / 210 + 15% Bonus Will
Infuse Damage: 30 / 55 / 80 / 105 + 20% Power Damage
Cooldown: 12
Cost: 70 / 85 / 100 / 115

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Nightmare Superman Condemn Condemn
Nightmare Superman Supresses an enemy Champion for 1.5s. On expiration, the prison explodes, reducing the Move Speed of nearby enemies by 50% (+1% per 100 Bonus Will) for 2s.

Duration: 1.5 / 1.75 / 2 / 2.25
Cooldown: 120 / 110 / 100 / 90

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Profile: Nightmare Superman

Costumes

Default
Nightmaresuperman Announcenms1

Announcenms2
Artwork In Game Model

Harbinger of Madness (650 Crisis Coin icon)
Nightmaresuperman HarbringerofMadness Nightmaresuperman HarbringerofMadness InGame

Nightmaresuperman HarbringerofMadness InGame2
Artwork In Game Model

Astral Void (Unreleased)
Nightmaresuperman AstralVoid Icon champion transparent
Artwork In Game Model


Champions
AssassinIcon Assassins: Batman  •  Gaslight Catwoman  •  Flash  •  Nightmare Robin  •  Atomic Wonder Woman

BlasterIcon Blaster‎‎s: Catwoman  •  Green Lantern  •  The Joker  •  Lex Luthor  •  Sinestro  •  Star Sapphire  •  Stargirl  •  Arcane Supergirl

BruiserIcon Bruisers: Aquaman  •  Nightmare Batman  •  Doomsday  •  Hawkgirl  •  Katana  •  Robin  •  Supergirl  •  Superman

ControllerIcon Controllers‎: Harley Quinn  •  Krypto  •  Poison Ivy  •  Starro  •  Nightmare Superman  •  Zatanna

EnforcerIcon Enforcers: Atrocitus  •  Arcane Green Lantern  •  Atomic Green Lantern  •  Gaslight Joker  •  Atomic Poison Ivy  • 
Shazam  •  Solomon Grundy  •  Mecha Superman  •  Swamp Thing  •  Wonder Woman

MarksmanIcon Marksmen‎‎: Gaslight Batman  •  Blue Beetle  •  Cyborg  •  Green Arrow  •  Atomic Joker  •  Mecha Wonder Woman


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