Zatanna | |
---|---|
Title | Showstopper |
Type | Ranged, Power Damage |
Role | Controller |
Universe of origin | Prime |
Alignment | Hero |
Release Date | March 1, 2013 |
Merit Cost | 4,350 |
Crisis Coins | 495 |
Stats | |
Attack | 5% |
Health | 15% |
Power | 90% |
Details | |
Health | 435 (+71.5) |
Will | 450 (+35) |
Move Speed | 374.5 (+0) |
Attack Damage | 46 (+2.25) |
Attack Speed | 0.58 (+2.7%) |
Attack Armor | 15 (+3.2) |
Power Armor | 30 (+0) |
Health Regen. | 1.02 (+0.1) |
Will Regen. | 1.8 (+0.05) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Zatanna's Psychic Assault |
Description
Playstyle: Zatanna's magic gives her the versatility to help her allies or harm her foes, and her ultimate can neutralize any threat on the enemy team for a significant period of time.
About Zatanna: Zatanna Zatara is a stage magician and the daughter of another famous stage magician, Giovanni Zatara. Like her father, her tricks are not based on sleight of hand, but come from a natural ability she inherited to manipulate magic. She uses her magical abilities to solve mystical crimes and foil incursions by otherworldly forces. In addition, she is a reserve member of the Justice League and aids them in fighting magical threats.
Zatanna focuses her almost limitless magical powers by saying what she wants to accomplish backwards. For instance, if she wished a lock to open, she would say, 'Kcol Nepo!' Through not being specific enough, her spells have at times come with terrible and unforeseen consequences. Due to these consequences, Zatanna has spent years training herself to use her powers wisely and avoid unintentionally unleashing evils greater than those she combats.
Skills
Stage Presence |
Zatanna has an additional 10% Will Regen (+1% per 200 Bonus Will), and nearby allies gain 5 Power Armor.
Will Regen: 10% / 13.3% / 16.7% / 20% |
Skewer |
Zatanna summons magical swords, and after a short delay they deal 50 Power Damage to enemies in an area. If Skewer hits a target with Punish or Protect on them, the effect will detonate early. Damage: 50 / 90 / 130 / 170 + 35% Power Damage |
Dash / Dazzle |
Allied Champion: The target gains 30% (+1% per 100 Bonus Will) Move Speed, which diminishes over 3s. Enemy Champion: The target loses 30% (+1% per 100 Bonus Will) Move Speed, which diminishes over 3s. Move Speed: 30% / 33% / 37% / 40% |
Protect / Punish |
Allied Target: The target gains a Shield that blocks 60 damage. After 2.5s the target regains 55% of the remaining Shield as Health, and nearby allies regain half that amount. Skewer can trigger Protect's healing early. Enemy Target: Reduce the target's healing by 50%. After 2.5s, the target explodes and deals 35 Power Damage to themselves and nearby enemies. When detonated by Skewer, damage is doubled. Protect Shield: 60 / 110 / 160 / 210 + 15% Bonus Will |
Be a Rabbit |
Zatanna transforms an enemy Champion into a rabbit for 2s. The target loses 10% Power Armor and 10% Attack Armor (+1% per 100 Bonus Will), and their armor cannot be changed until they transform back. The rabbit cannot attack or use skills.
Duration: 2 / 2.25 / 2.5 / 2.75 |
Videos
Champion Profile: Zatanna
Costumes
Champions |
---|
Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |