|Title||The Phantom King|
|Type||Ranged, Power Damage|
|Universe of origin||Nightmare|
|Release Date||April 9, 2014|
|Move Speed||384.5 (+0)|
|Attack Damage||49 (+2.2)|
|Attack Speed||0.58 (+2.6%)|
|Attack Armor||15 (+3.2)|
|Power Armor||30 (+0)|
|Health Regen.||1.1 (+0.085)|
|Will Regen.||1.8 (+0.05)|
|*Numbers in parentheses are the amount gained at each level|
Nightmare Superman's Teleport
Playstyle: Nightmare Superman's control of the Phantom Zone allows him to weaken and disable his foes, dictating the flow of battle.
About Nightmare Superman: Without warning, dozens of Phantom Zone portals shimmered into existence across Metropolis, and moments later hundreds of 'phantoms' began pouring out. Those touched by the phantoms faded from reality, and became phantoms themselves. Desperate to halt the invasion, and needing protection from the phantoms' touch, Superman retrieved an 'ecto-suit' built by his father Jor-El, and flew into one of the portals.
Within the Phantom Zone, Superman battled Aethyr, a being unknowable and incomprehensible. Those who looked upon it were driven mad. Aethyr had slumbered within the depths of the Zone for millennia, but the arrival of hundreds of Kryptonian prisoners had slowly awakened it. Enraged, Aethyr enslaved the prisoners' minds, and drove them to seek those responsible for disturbing it: The House of El. As Superman and Aethyr battled, Aethyr weakened and eventually retreated to an eon-long slumber to heal. As it retreated back into the Phantom Zone's depths, the portals it had created winked out of existence. Superman saved the world from the phantom invasion and barely escaped through one of the portals.
Superman's victory, however, was a hollow one. While he had battled Aehtyr, every living soul in Metropolis had been transformed into a phantom. Their tortured minds cried out to him, and Superman's sanity – already in tatters – snapped. His mind unhinged, he now wanders his beloved Metropolis, the 'king' of a city of phantoms.
Nightmare Superman's battle in the Phantom Zone altered him, imbuing him with Phantom Zone energy. His broken mind believes he is still protecting Metropolis, and he mistakes innocents for villains long defeated. This has led to the deaths of many souls that have crossed his path.
| Trigger (Cooldown: 180s) - When defeated, Nightmare Superman possesses the enemy Champion that defeated him. They are Revealed and lose 15 Power Armor and 15 Attack Armor for 6s. If the target is defeated while Possessed, Nightmare Superman is revived with Health equal to 30% (+1% per 150 Bonus Will) of the target's Max Health.
Max Health: 30% / 35% / 40% / 45%
| Nightmare Superman summons a phantom at a target location that flies to him, dealing 60 Power Damage and stealing 4 Power Armor (+1 per 333 Bonus Will) for 5s from enemy Champions.|
Upon returning to Nightmare Superman, all nearby allied Champions gain 2 Power Armor (+1 per 333 Bonus Will) for each enemy Champion hit for 5s.
Damage: 60 / 100 / 140 / 180 + 40% Power Damage + 4% Bonus Will
| Nightmare Superman opens a vortex. Enemies in the vortex lose 20% (+1% per 100 Bonus Will) Move Speed. It will close after 3s, or if the skill is used again.|
When it closes, it deals 30 to 60 Power Damage, depending on how long the vortex has been open, pulls all enemies in the area towards the center, and Stuns them for 0.25s.
Minimum Damage: 30 / 50 / 70 / 90 + 25% Power Damage
| Siphon (Enemy): Deal 60 Power Damage and then grant a Shield that blocks 30 damage for 3s to two allies near the target.|
Infuse (Ally): Grant a Shield that blocks 60 damage for 3s and then deal 30 Power Damage to up to two enemies near the target.
Siphon Damage: 60 / 110 / 160 / 210 + 40% Power Damage
| Nightmare Superman Supresses an enemy Champion for 1.5s. On expiration, the prison explodes, reducing the Move Speed of nearby enemies by 50% (+1% per 100 Bonus Will) for 2s.
Duration: 1.5 / 1.75 / 2 / 2.25
Champion Profile: Nightmare Superman