Swamp Thing

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Swamp Thing
Swampthing.jpg
Title Avatar of the Green
Type Melee, Power Damage
Role Enforcer
Universe of origin Prime Universe Logo.png Prime
Alignment Hero
Release Date December 17, 2014
Merit Cost 5,700 Merit Coin icon.png
Crisis Coins 650 Crisis Coin icon.png
Stats
Attack
20%
 
Health
40%
 
Power
60%
 
Details
Health 470 (+85)
Will 400 (+30)
Move Speed 369.5 (+0)
Attack Damage 62 (+3.4)
Attack Speed 0.55 (+2%)
Attack Armor 21 (+3.6)
Power Armor 30 (+1.25)
Health Regen. 1.9 (+0.125)
Will Regen. 2 (+0.06)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Swamp Thing Bio-regenerative Formula.png
Skill Swamp Thing Bio-regenerative Formula.png Bio-regenerative Formula
Trigger (Cooldown: 50s) - If a single blow deals 0 damage (8% of Current Health) to Swamp Thing, he will regenerate 75% of that damage back over 4s.

Heal Ratio: 75% / 85% / 95% / 105%
Cooldown: 50 / 45 / 40 / 35

Skill Swamp Thing Vine Leash.png
Skill Swamp Thing Vine Leash.png Vine Leash
Swamp Thing shoots a vine that deals 40 Power Damage to the first enemy it hits, and attaches itself for 3s. If it hits a target, he has 3s to cast another vine.
Enemies attached to vines lose 20% Movement Speed, and Swamp Thing gains 10% Move Speed per vine. If an enemy attached to a vine is hit with a second vine, they are Rooted for 1s, severing the vines and granting Swamp Thing 10% Move Speed for 3s.
Attached vines are severed when Swamp Thing is interrupted.

Damage: 40 / 80 / 120 / 160 + 30% Power Damage
Slow: 20% / 25% / 30% / 35%
Cooldown: 11 / 10 / 9 / 8
Cost: 20 / 25 / 30 / 35

Skill Swamp Thing Husk.png
Skill Swamp Thing Husk.png Husk
Summon a Husk for 300s that travels to target location. The husk grants vision within 300 range of itself and can withstand 1 Basic Attack. After it reaches the location, Swamp Thing can target a Husk to teleport after a 2s channel, consuming it. While channeling, the Husk gains a Shield that blocks 2 Basic Attacks. Husks are stealthed, only able to be seen by enemy Champions within a range of 300.
Swamp Thing can have up to 2 charges and 2 active Husks, and generates an additional charge every 35s.

Recharge Time: 35 / 30 / 25 / 20
Vision Range: 300 / 350 / 400 / 450
Cooldown: 60 / 55 / 50 / 45
Cost: 80

Skill Swamp Thing Earth Strike.png
Skill Swamp Thing Earth Strike.png Earth Strike
Swamp Thing deals 60 Power Damage in an area. Damaged enemies lose 30% Move Speed for 1.5s. Enemy Champions in the center, and drones/creatures, are Knocked Up for 1s. Enemy Champions not in the center are Knocked Back instead.

Damage: 60 / 110 / 160 / 210 + 60% Power Damage
Slow: 30% / 35% / 40% / 45%
Cooldown: 12
Cost: 50 / 60 / 70 / 80

Skill Swamp Thing Warrior King.png
Skill Swamp Thing Warrior King.png Warrior King
Swamp Thing transforms into the Warrior King for 10s, healing 200 Health (any that exceeds his Max Health is converted into temporary health). While he is the Warrior King, he gains 25% Attack Speed, is Immune to Slows, and his Basic Attacks deal an additional 30 Power Damage that splashes to nearby enemies.

Damage: 30 / 40 / 50 / 60 + 30% Power Damage + 6% Bonus Health
Heal: 200 / 300 / 400 / 500
Attack Speed: 25% / 30% / 35% / 40%
Cooldown: 120 / 105 / 90 / 75

Stolen Power
StolenPower Consume SwampThing.png
Swamp Thing's Consume

Description

Playstyle: One of a long line of elementals summoned by the Green, Swamp Thing seeks to protect life on Earth from threats of all kinds, from humankind to the supernatural.


About Swamp Thing: Alec Holland was a brilliant chemist who developed something he called “a bio-restorative formula” which promised to solve food shortages forever. Unfortunately, thugs hired by a rival who wanted to steal the formula triggered an explosion in Alec’s lab, destroying it and killing Alec. The explosion caused Alec’s formula to saturate the nearby plants and thus the Swamp Thing was born.

Possessing Alec’s memories, the Swamp Thing initially thought he was Alec reborn and cursed the monster he had now become. However, in time he learned the truth: he was actually one in a long line of elemental protectors summoned by, The Parliament of Trees. This group of sentient plants protected the Green, the force that created and sustained plant life on Earth. Swamp Thing embraced his role as protector of the Green, and thanks to the memories he inherited from Alec he has expanded his charge to the protection of all life on Earth.

Skills

Skill Swamp Thing Bio-regenerative Formula.png Bio-regenerative Formula
Trigger (Cooldown: 50s) - If a single blow deals 0 damage (8% of Current Health) to Swamp Thing, he will regenerate 75% of that damage back over 4s.

Heal Ratio: 75% / 85% / 95% / 105%
Cooldown: 50 / 45 / 40 / 35

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Swamp Thing Vine Leash.png Vine Leash
Swamp Thing shoots a vine that deals 40 Power Damage to the first enemy it hits, and attaches itself for 3s. If it hits a target, he has 3s to cast another vine.
Enemies attached to vines lose 20% Movement Speed, and Swamp Thing gains 10% Move Speed per vine. If an enemy attached to a vine is hit with a second vine, they are Rooted for 1s, severing the vines and granting Swamp Thing 10% Move Speed for 3s.
Attached vines are severed when Swamp Thing is interrupted.

Damage: 40 / 80 / 120 / 160 + 30% Power Damage
Slow: 20% / 25% / 30% / 35%
Cooldown: 11 / 10 / 9 / 8
Cost: 20 / 25 / 30 / 35

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Swamp Thing Husk.png Husk
Summon a Husk for 300s that travels to target location. The husk grants vision within 300 range of itself and can withstand 1 Basic Attack. After it reaches the location, Swamp Thing can target a Husk to teleport after a 2s channel, consuming it. While channeling, the Husk gains a Shield that blocks 2 Basic Attacks. Husks are stealthed, only able to be seen by enemy Champions within a range of 300.
Swamp Thing can have up to 2 charges and 2 active Husks, and generates an additional charge every 35s.

Recharge Time: 35 / 30 / 25 / 20
Vision Range: 300 / 350 / 400 / 450
Cooldown: 60 / 55 / 50 / 45
Cost: 80

Notes
 • The roaming surveillance drones in Coast City will also reveal any husk they come across.
Notes
{{{skill3atips}}}
Skill Swamp Thing Earth Strike.png Earth Strike
Swamp Thing deals 60 Power Damage in an area. Damaged enemies lose 30% Move Speed for 1.5s. Enemy Champions in the center, and drones/creatures, are Knocked Up for 1s. Enemy Champions not in the center are Knocked Back instead.

Damage: 60 / 110 / 160 / 210 + 60% Power Damage
Slow: 30% / 35% / 40% / 45%
Cooldown: 12
Cost: 50 / 60 / 70 / 80

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Swamp Thing Warrior King.png Warrior King
Swamp Thing transforms into the Warrior King for 10s, healing 200 Health (any that exceeds his Max Health is converted into temporary health). While he is the Warrior King, he gains 25% Attack Speed, is Immune to Slows, and his Basic Attacks deal an additional 30 Power Damage that splashes to nearby enemies.

Damage: 30 / 40 / 50 / 60 + 30% Power Damage + 6% Bonus Health
Heal: 200 / 300 / 400 / 500
Attack Speed: 25% / 30% / 35% / 40%
Cooldown: 120 / 105 / 90 / 75

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Unmasked: Swamp Thing

Costumes

Default
Swampthing.jpg SwampThing3 portrait.jpg

SwampThing2 ingame.jpg
Artwork In Game Model

Defender of the Deep (650 Crisis Coin icon.png)
Swampthing DefenderoftheDeep.jpg Swampthing DefenderoftheDeep InGame.jpg

Swampthing DefenderoftheDeep InGame2.jpg
Artwork In Game Model