|Title||Lord of Atlantis|
|Type||Melee, Attack Damage|
|Universe of origin||Prime|
|Release Date||March 14, 2014|
|Move Speed||389.5 (+0)|
|Attack Damage||55 (+2.9)|
|Attack Speed||0.65 (+2.24%)|
|Attack Armor||18.5 (+3.6)|
|Power Armor||30 (+1.25)|
|Health Regen.||1.4 (+0.1)|
|Will Regen.||3 (+0.25)|
|*Numbers in parentheses are the amount gained at each level|
Aquaman's Super Strength
Playstyle: Aquaman harasses his foes with the Trident of the King from range, and then closes to fight when he is ready. Might of Atlantis changes based on his last used skill, allowing many different skill combinations.
About Aquaman: The son of a lighthouse keeper and the Atlantean Queen, Arthur Curry initially enjoyed a quiet, peaceful life with his father on the surface. This changed when the media learned of the existence of an 'Aquaman' from Atlantis. Their reports drew the attention of Black Manta, a treasure hunter whose obsession with Atlantean treasures led to the death of Arthur's father. Escaping the surface world, Arthur took his rightful place as King of Atlantis. After a few years, Arthur tired of the court's intrigues and returned to the surface with his love, Mera. He now guards the ocean shores, protecting both worlds but feeling at home in neither.
Aquaman is extremely strong and is quite resilient in combat. He wields the Trident of the Atlantean King to great effect, he can breathe underwater, and can communicate telepathically with most forms of aquatic life.
|When Aquaman uses a skill, he gains Rising Tide for 4s. His next Basic Attack consumes Rising Tide to deal 20 Attack Damage to his target and restore 10 Health to himself.
Damage: 20 / 35 / 50 / 65 + 20% Bonus Attack Damage
|Trident of the King|
|Aquaman throws his trident, dealing between 50 and 100 Attack Damage (increasing the further it travels) to the first enemy it hits. The target is also Revealed and marked for 4s.
Min Damage: 50 / 75 / 100 / 125 + 30% Bonus Attack Damage
|Aquaman swipes his opponent's feet. He deals 45 Attack Damage and Knocks Down the target for 0.6s (+.1s for every 250 Bonus Health).
Damage: 45 / 80 / 115 / 150 + 35% Bonus Attack Damage
|Aquaman rushes foward, dealing 30 Attack Damage to all enemies. If at least one is hit, Aquaman may use Undertow a second time within 4s.
Damage: 30 / 55 / 80 / 105 + 45% Bonus Attack Damage
|Might of Atlantis|
|Might of Atlantis becomes a unique follow-up skill for 4s when Aquaman deals damage with another skill.|
Trident of the King -> Surge: Dash to the marked target and deal 60 Attack Damage.
Stagger -> Wrath: Deal 50 Attack Damage, and 17.5% of the target's Missing Health as additional Attack Damage.
Undertow -> Capsize: Aquaman rushes forward, dealing 75 Attack Damage to all enemies, stopping at the first Champion and throwing them behind him.
Surge Damage: 60 / 100 / 140 / 180 + 15% Bonus Health
Champion Profile: Aquaman