Arcane Green Lantern

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Arcane Green Lantern
ArcaneGreenLantern.jpg
Title Emerald Knight
Type Melee, Power Damage
Role Enforcer
Universe of origin Arcane Universe Logo.png Arcane
Alignment Hero
Release Date September 18, 2013
Merit Cost 5,700 Merit Coin icon.png
Crisis Coins 650 Crisis Coin icon.png
Stats
Attack
30%
 
Health
90%
 
Power
30%
 
Details
Health 515 (+85)
Will 400 (+30)
Move Speed 369.5 (+0)
Attack Damage 59 (+3.2)
Attack Speed 0.85 (+1.9%)
Attack Armor 19 (+3.4)
Power Armor 30 (+1.25)
Health Regen. 1.35 (+0.1)
Will Regen. 2 (+0.06)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Arcane Green Lantern Emerald Light.png
Skill Arcane Green Lantern Emerald Light.png Emerald Light
Arcane Green Lantern's lantern grants nearby allies 10 Attack Armor.
Trigger (Cooldown: 8s) - Damaging an enemy with a Basic Attack applies Emerald Light for 3s. Allied champions that use Basic Attacks against the marked target regain 30 Health over 4s.

Attack Armor: 10 / 15 / 20 / 25
Heal: 30 / 40 / 50 / 60 + 2% Bonus Health
Cooldown: 8

Skill Arcane Green Lantern Construct Champion.png
Skill Arcane Green Lantern Construct Champion.png Construct Champion
Arcane Green Lantern constructs a knight that marches forward, dealing 60 Power Damage to all targets and Knocking Down the first enemy Champion hit for 1.25s.
Activating the skill a second time will blink Arcane Green Lantern to the knight's location, dispelling it.

Damage: 60 / 95 / 130 / 165 + 40% Power Damage + 6% Bonus Health
Cooldown: 13 / 12 / 11 / 10
Cost: 65 / 75 / 85 / 95

Skill Arcane Green Lantern Shackles.png
Skill Arcane Green Lantern Shackles.png Shackles
Enemy Champions near the lantern lose 25% Move Speed and are Revealed while they remain within range. If they are still within range after 3s, they will be Rooted (unable to move or use movement abilities) for 0.8s.

Slow: 25% / 30% / 35% / 40%
Root Duration: 0.8 / 0.95 / 1.1 / 1.25
Cooldown: 15
Cost: 70 / 75 / 80 / 85

Skill Arcane Green Lantern Emerald Lantern.png
Skill Arcane Green Lantern Emerald Lantern.png Emerald Lantern
Arcane Green Lantern throws his lantern, dealing 50 Power Damage in an area. The lantern remains there for 9s, granting vision.
Touching the lantern will retrieve it, and reduce Emerald Lantern's cooldown by 3s.

Damage: 50 / 90 / 130 / 170 + 60% Power Damage
Cooldown: 9
Cost: 30 / 40 / 50 / 60

Skill Arcane Green Lantern Deny the Black.png
Skill Arcane Green Lantern Deny the Black.png Deny the Black
Arcane Green Lantern channels for 2s and then blinks to the targeted ally. As soon as he begins channeling the ally receives a Shield that blocks 250 damage and lasts for 5s, and the fog of war is Revealed in a large area around them. Enemies within this area receive the Emerald Light effect.

Shield: 250 / 375 / 500 / 625 + 120% Power Damage
Cooldown: 165 / 150 / 135 / 120

Stolen Power
StolenPower HealingWave ArcaneGreenLantern.png
Arcane Green Lantern's Healing Wave

Description

Playstyle: Arcane Green Lantern protects his allies by disrupting the enemy team with his constructs, healing his friends, and granting armor to nearby allies.


About Arcane Green Lantern: Sir Harold Jordan of Earth is one of the most distinguished members of the Order of the Emerald Lantern. During Hal's childhood the Shadow League plunged his world into darkness, summoning fiendish creatures of the Black. These creatures slew Hal's family, and if not for the intervention of the Emerald Knight Alan Scott, would have slain Hal as well. After the Shadow League was defeated, Sir Scott took the orphaned Hal as his squire. Hal learned well under Sir Scott's tutelage and was inducted into the Order. Although Sir Jordan is now a well respected member of the Order, his mentor fears his student's hatred of the Black may someday lead to disaster.

Sir Jordan is a brave and noble Knight, who will fearlessly - although some might say recklessly - wade into battle. He strongly believes that the Order is beyond reproach and will someday destroy the Black, forever.


Notes on the Order of the Emerald Lantern: To combat the Black, which seeks to consume all life in the universe, the Guardians of the Universe - a group of powerful and timeless wizards and sorcerers - formed the Order of the Emerald Lantern. Those inducted into the Order are granted the title of 'Knight.' These Knights are called from worlds across the universe and granted great power through mystical Lantern-shaped artifacts. The key to unlocking this power is the ring all members of the order are given, which has inscribed upon it the Oath of the Emerald Knights.

Skills

Skill Arcane Green Lantern Emerald Light.png Emerald Light
Arcane Green Lantern's lantern grants nearby allies 10 Attack Armor.
Trigger (Cooldown: 8s) - Damaging an enemy with a Basic Attack applies Emerald Light for 3s. Allied champions that use Basic Attacks against the marked target regain 30 Health over 4s.

Attack Armor: 10 / 15 / 20 / 25
Heal: 30 / 40 / 50 / 60 + 2% Bonus Health
Cooldown: 8

Notes
{{{skill1tips}}}
Notes
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Skill Arcane Green Lantern Construct Champion.png Construct Champion
Arcane Green Lantern constructs a knight that marches forward, dealing 60 Power Damage to all targets and Knocking Down the first enemy Champion hit for 1.25s.
Activating the skill a second time will blink Arcane Green Lantern to the knight's location, dispelling it.

Damage: 60 / 95 / 130 / 165 + 40% Power Damage + 6% Bonus Health
Cooldown: 13 / 12 / 11 / 10
Cost: 65 / 75 / 85 / 95

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Arcane Green Lantern Shackles.png Shackles
Enemy Champions near the lantern lose 25% Move Speed and are Revealed while they remain within range. If they are still within range after 3s, they will be Rooted (unable to move or use movement abilities) for 0.8s.

Slow: 25% / 30% / 35% / 40%
Root Duration: 0.8 / 0.95 / 1.1 / 1.25
Cooldown: 15
Cost: 70 / 75 / 80 / 85

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Arcane Green Lantern Emerald Lantern.png Emerald Lantern
Arcane Green Lantern throws his lantern, dealing 50 Power Damage in an area. The lantern remains there for 9s, granting vision.
Touching the lantern will retrieve it, and reduce Emerald Lantern's cooldown by 3s.

Damage: 50 / 90 / 130 / 170 + 60% Power Damage
Cooldown: 9
Cost: 30 / 40 / 50 / 60

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Arcane Green Lantern Deny the Black.png Deny the Black
Arcane Green Lantern channels for 2s and then blinks to the targeted ally. As soon as he begins channeling the ally receives a Shield that blocks 250 damage and lasts for 5s, and the fog of war is Revealed in a large area around them. Enemies within this area receive the Emerald Light effect.

Shield: 250 / 375 / 500 / 625 + 120% Power Damage
Cooldown: 165 / 150 / 135 / 120

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Profile: Arcane Green Lantern

Costumes

Default
ArcaneGreenLantern.jpg ArcaneGreenLantern InGame.jpg

ArcaneGreenLantern InGame2.jpg
Artwork In Game Model

Jade Warrior (495 Crisis Coin icon.png)
ArcaneGreenLantern JadeWarrior.jpg ArcaneGreenLantern JadeWarrior InGame.jpg

ArcaneGreenLantern JadeWarrior InGame2.jpg
Artwork In Game Model

Emerald Patriot (650 Crisis Coin icon.png)
ArcaneGreenLantern EmeraldPatriot.jpg ArcaneGreenLantern EmeraldPatriot InGame.jpg

ArcaneGreenLantern EmeraldPatriot InGame2.jpg
Artwork In Game Model

Northern Light (650 Crisis Coin icon.png)
ArcaneGreenLantern NorthernLight.jpg ArcaneGreenLantern NorthernLight InGame.jpg

ArcaneGreenLantern NorthernLight InGame2.jpg
Artwork In Game Model