Artifacts are purchasable items that provide special benefits and bonuses for your champion to increase their strength, endurance and performance in and out of battle. They can be bought while standing inside a base's spawn region and also while standing near friendly turrets (Though consumable items will have no stacks if brought from outside your spawn.), and they are purchased with Credits that are obtained from defeating enemy Chapions, drones and creatures. Artifacts can be salvaged for a portion of their original cost.
These artifacts are classified in four main artifact types which are then subdivided by the invididual stats they provide: Attack (All offensive items that provide Attack bonuses, and stats that are benefical for basic attackers.), Health (All defensive items that allow you and/or your team to stay in the fight longer.), Power (All offensive items that provide Power bonuses, and stats that are benefical for spellcasters.) and General (All active "consumable" artifacts, and stats that universal statistics.).
Below you can find all currently available artifacts sorted by type.
|• Attack Damage||• Attack Penetration||• Attack Speed||• Attack Lifesteal||• Critical Chance|
|• Health||• Health Regeneration||• Attack Armor||• Power Armor||• Resilience|
|• Power Damage||• Power Penetration||• Power Lifesteal||• Will||• Will Regeneration|
|• Move Speed||• Cooldown Reduction||• Credits|