Batman | |
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Title | The Dark Knight |
Type | Melee, Attack Damage |
Role | Assassin |
Universe of origin | Prime |
Alignment | Hero |
Release Date | June 1, 2013 |
Merit Cost | (Free) 0 |
Crisis Coins | (Free) 0 |
Stats | |
Attack | 80% |
Health | 80% |
Power | 0% |
Details | |
Health | 465 (+82) |
Will | 0 (+0) |
Move Speed | 389.5 (+0) |
Attack Damage | 50 (+2.8) |
Attack Speed | 0.6 (+2.3%) |
Attack Armor | 15 (+3.3) |
Power Armor | 30 (+0.9) |
Health Regen. | 1.25 (+0.105) |
Will Regen. | 0 (+0) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Batman's Trap |
Description
Playstyle: Batman deals most of his damage up close and increases his defenses as he fights, learning to counter his opponent's tricks.
About Batman: As a child, Bruce's Wayne's parents were gunned down before his eyes. After that, he swore that he would do all he could to ensure that no other child would ever have to endure what he did. Bruce spent his remaining formative years honing his body and mind to represent the epitome of human ability. Once he took on the mantle of Batman, Bruce considered that to be his true identity, while Bruce became the mask he wore in the public eye. No matter the mask he is wearing or the persona he takes on, Batman will do all he can to save lives and reduce suffering.
Batman strikes quickly and brutally from the shadows. He will not engage in a fight until he is sure that he or an ally can come out the victor. Batman will never kill another intelligent creature, and due to how his parents were killed, will never use a gun.
Skills
Watching, Waiting |
Batman gains 5% Attack Damage when in Stealth or on a Stealth Pad.
Attack Damage: 5% / 10% / 15% / 20% |
Batarang |
Batman throws his Batarang, dealing 40 Attack Damage to the first enemy it hits and applying a mark for 6s. Batman's damaging skills and Basic Attacks will consume this mark, dealing an additional 30 Attack Damage and restoring 20 energy. Damage: 40 / 80 / 120 / 160 + 50% Bonus Attack Damage |
Martial Arts |
Batman dashes to target, consuming 1 charge, dealing 45 Attack Damage. After 15s 1 charge is restored. Whenever Batman gets a kill or an assist he regains 1 charge and 25 Energy. Damage: 45 / 70 / 95 / 120 + 50% Bonus Attack Damage |
Cape Sweep |
Batman sweeps his cape in an area around him. Enemies in the area are dealt 50 Attack Damage, and lose 15% Attack Speed for 4s. If no enemy Champions are damaged, Cape Sweep's cooldown is reduced by 4s.
Damage: 50 / 85 / 120 / 155 + 60% Bonus Attack Damage |
The Dark Knight |
Batman creates a cloud for 2s that makes all enemies within the cloud Crippled (cannot Dash, Blink, or benefit from bonus Move Speed) and launches into the air. Nearby enemies are Revealed, and Batman can target them to swoop in and attack for 100 Attack Damage. If Batman doesn't attack for 2s he will drop back into the cloud. After landing Batman gains 10% Move Speed, 10 Energy per second, and enables Watching, Waiting for 6s. Damage: 100 / 150 / 200 / 250 + 90% Bonus Attack Damage |
Videos
Champion Profile: Batman
Costumes
Champions |
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Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |