|Title||Herald of Rao|
|Type||Ranged, Power Damage|
|Universe of origin||Arcane|
|Release Date||November 26, 2014|
|Move Speed||374.5 (+0)|
|Attack Damage||46 (+2)|
|Attack Speed||0.62 (+1.25%)|
|Attack Armor||13 (+3.65)|
|Power Armor||30 (+0)|
|Health Regen.||1.2 (+0.09)|
|Will Regen.||4.5 (+0.3)|
|*Numbers in parentheses are the amount gained at each level|
Arcane Supergirl's Meteor Drop
Playstyle: Arcane Supergirl destroys her enemies from afar with her high damage fire skills, which grow more potent when used in deliberate sequence.
About Arcane Supergirl: On the day Kara Zor-El was to be inducted into the ranks of Heralds of Rao, her life was shattered. A traitor revealed the location of the Shrouded Realm of Krypton to the Black, and servants of that evil realm poured into Krypton. The Hidden Lords of Krypton and the Kryptonians fought back bravely, but the forces of the Black were limitless. When all hope seemed lost, Alura, Kara's mother and leader of the Heralds, commanded her Flamebird mount to snatch Kara and take her away. Unable to escape the beast's talons, she watched helplessly as her mother was struck down. As the servants of the Black closed in on her, the beast teleported to Earth, a planet in the lower realms. Her home forever lost, she swore that the last Herald of Rao would have revenge on the Black, no matter the cost.
Kara possesses the remarkable resilience, stamina and strength that were the hallmark of all Kryptonians. Due to those traits, the people of Earth have taken to calling her, 'the Supergirl.' In addition, due to being of the House of El, she manifests the 'blessings of Rao,' abilities to influence and direct light and flame.
|Daughter of Rao|
|Trigger (Cooldown: 6s) - When Arcane Supergirl uses a skill, her next Basic Attack within 4s will set her target on fire, dealing an additional 40 Power Damage over 4s.
Damage: 40 / 75 / 110 / 145 + 30% Power Damage
|Breath of Rao|
|Arcane Supergirl places a fireball that increases in range and speed over 1s. It then releases, dealing 70 Power Damage to all enemies hit. Use the skill again to fire early.|
If it passes through Firewall, then its damage is increased by 30%.
Damage: 70 / 110 / 150 / 190 + 70% Power Damage
|Arcane Supergirl creates a wall of fire that deals 90 Power Damage over 3.5s. Enemies within the wall also lose 20% Move Speed.|
If Pyrolyze or Breath of Rao pass through the wall, Firewall's cooldown is reduced by 2s. This skill can be activated outside of its range to go the full length in that direction.
Damage: 90 / 160 / 230 / 300 + 70% Power Damage
|Arcane Supergirl launches a firebolt, Stunning the first enemy hit for 0.3s and dealing 80 Power Damage.|
If the missile passes through Firewall, then it will Stun the target for 1s.
Damage: 80 / 120 / 160 / 200 + 75% Power Damage
|Arcane Supergirl summons a firebird that, after a brief delay, smashes into the ground dealing 100 Power Damage in an area. This skill can be used up to 3 times within 6s.
Damage: 100 / 125 / 150 / 175 + 45% Power Damage
Champion Unmasked: Arcane Supergirl
|Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman|