|Type||Melee, Power Damage|
|Universe of origin||Prime|
|Release Date||October 7, 2013|
|Move Speed||364.5 (+0)|
|Attack Damage||57 (+2.5)|
|Attack Speed||0.6 (+1.75%)|
|Attack Armor||12 (+3.75)|
|Power Armor||30 (+0)|
|Health Regen.||1.2 (+0.1)|
|Will Regen.||4.5 (+0.3)|
|*Numbers in parentheses are the amount gained at each level|
Playstyle: Catwoman uses her whip to harass her enemies from a distance, dealing increased damage from further away. She relies on her acrobatic skills to keep her distance and can even trip her foes with her whip. If enemies get too close or low on health, Catwoman's claws and kicks can be used to savage effect up close. All the while, she uses her skills as a burglar to gain additional credits.
About Catwoman: Selina Kyle's young life was marred by tragedy. Her mother took her own life, and her violent father drank himself to death soon after. After being remanded to an abusive state home, Selina escaped and took her chances on the streets. She soon fell into petty theft, and eventually became a talented master thief. In recent years, she has reformed and now fights crime.
It was through her crimes that she first encountered the Batman. Although they were enemies, they both soon discovered an attraction toward each other. Due to their complicated situation, neither party has ever fully committed to a romantic relationship. Years of training have made Catwoman stealthy and agile, and her mastery of the martial arts makes her a formidable physical opponent. She frequently wields a whip, which she uses as both a weapon and a grappling hook.
| Trigger (Cooldown: 12s) - When Catwoman damages an enemy a coin worth 5 Credits is created, which can be collected by anyone on her team.
Credits: 5 / 10 / 15 / 20
| Catwoman lashes her target, dealing 70 Power Damage.
Damage: 70 / 105 / 145 / 175 + 60% Power Damage
| Catwoman's target is dealt 60 Power Damage and loses 30% Move Speed for 2s.
Damage: 60 / 100 / 140 / 180 + 60% Power Damage
| Catwoman rushes in target direction, and the next skill used within 5s is improved:|
Whip Strike: 25% extra damage, and half damage in an area around the target.
Cat's Paw: Knock Down the target for 0.5s.
Bonus Damage: 25% / 30% / 35% / 40%
| For 8s, Catwoman's skills and Basic Attacks make her victims to bleed, dealing 60 Power Damage over 3s.|
In addition, Acrobat's cooldown is reset and it becomes Savage Acrobat, which deals 40 Power Damage to enemies she rushes through, has a cooldown of 2s, and costs half as much Will.
Damage Over Time: 60 / 90 / 120 / 150 + 45% Power Damage
Champion Profile: Catwoman