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|Title||Avatar of the Green|
|Type||Melee, Power Damage|
|Universe of origin||Prime|
|Release Date||December 17, 2014|
|Move Speed||369.5 (+0)|
|Attack Damage||62 (+3.4)|
|Attack Speed||0.55 (+2%)|
|Attack Armor||21 (+3.6)|
|Power Armor||30 (+1.25)|
|Health Regen.||1.9 (+0.125)|
|Will Regen.||2 (+0.06)|
|*Numbers in parentheses are the amount gained at each level|
Swamp Thing's Consume
Playstyle: One of a long line of elementals summoned by the Green, Swamp Thing seeks to protect life on Earth from threats of all kinds, from humankind to the supernatural.
About Swamp Thing: Alec Holland was a brilliant chemist who developed something he called “a bio-restorative formula” which promised to solve food shortages forever. Unfortunately, thugs hired by a rival who wanted to steal the formula triggered an explosion in Alec’s lab, destroying it and killing Alec. The explosion caused Alec’s formula to saturate the nearby plants and thus the Swamp Thing was born.
Possessing Alec’s memories, the Swamp Thing initially thought he was Alec reborn and cursed the monster he had now become. However, in time he learned the truth: he was actually one in a long line of elemental protectors summoned by, The Parliament of Trees. This group of sentient plants protected the Green, the force that created and sustained plant life on Earth. Swamp Thing embraced his role as protector of the Green, and thanks to the memories he inherited from Alec he has expanded his charge to the protection of all life on Earth.
|Trigger (Cooldown: 50s) - If a single blow deals 0 damage (8% of Current Health) to Swamp Thing, he will regenerate 75% of that damage back over 4s.
Heal Ratio: 75% / 85% / 95% / 105%
|Swamp Thing shoots a vine that deals 40 Power Damage to the first enemy it hits, and attaches itself for 3s. If it hits a target, he has 3s to cast another vine.|
Enemies attached to vines lose 20% Movement Speed, and Swamp Thing gains 10% Move Speed per vine. If an enemy attached to a vine is hit with a second vine, they are Rooted for 1s, severing the vines and granting Swamp Thing 10% Move Speed for 3s.
Attached vines are severed when Swamp Thing is interrupted.
Damage: 40 / 80 / 120 / 160 + 30% Power Damage
|Summon a Husk for 300s that travels to target location. The husk grants vision within 300 range of itself and can withstand 1 Basic Attack. After it reaches the location, Swamp Thing can target a Husk to teleport after a 2s channel, consuming it. While channeling, the Husk gains a Shield that blocks 2 Basic Attacks. Husks are stealthed, only able to be seen by enemy Champions within a range of 300.|
Swamp Thing can have up to 2 charges and 2 active Husks, and generates an additional charge every 35s.
Recharge Time: 35 / 30 / 25 / 20
| • The roaming surveillance drones in Coast City will also reveal any husk they come across.|
|Swamp Thing deals 60 Power Damage in an area. Damaged enemies lose 30% Move Speed for 1.5s. Enemy Champions in the center, and drones/creatures, are Knocked Up for 1s. Enemy Champions not in the center are Knocked Back instead.
Damage: 60 / 110 / 160 / 210 + 60% Power Damage
|Swamp Thing transforms into the Warrior King for 10s, healing 200 Health (any that exceeds his Max Health is converted into temporary health). While he is the Warrior King, he gains 25% Attack Speed, is Immune to Slows, and his Basic Attacks deal an additional 30 Power Damage that splashes to nearby enemies.
Damage: 30 / 40 / 50 / 60 + 30% Power Damage + 6% Bonus Health
Champion Unmasked: Swamp Thing