Starro | |
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Title | The Conqueror |
Type | Ranged, Power Damage |
Role | Controller |
Universe of origin | Prime |
Alignment | Villain |
Release Date | November 4, 2014 |
Merit Cost | 5,700 |
Crisis Coins | 650 |
Stats | |
Attack | 20% |
Health | 40% |
Power | 60% |
Details | |
Health | 442 (+73) |
Will | 450 (+35) |
Move Speed | 384.5 (+0) |
Attack Damage | 51 (+2.1) |
Attack Speed | 0.62 (+2.5%) |
Attack Armor | 15 (+3.5) |
Power Armor | 30 (+0) |
Health Regen. | 1.1 (+0.09) |
Will Regen. | 1.8 (+0.05) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Starro's Psychic Assault |
Description
Playstyle: Starro uses his telepathic powers to break the will of his foes, converting drones and Champions alike into his army of Slaves!
About Starro: Star Conquerors are a nomadic race of parasitic creatures. They are made up of motherstars and probes. Motherstars are sentient, while probes are extensions of the motherstar's consciousness. These probes attach themselves to sentient creatures, allowing the motherstar to control that creature's mind. Once controlled, the victims work toward growing more motherstars that will go out and bring order to other planets by conquering them. Little did the Star Conqueror who came to be known as 'Starro' know how difficult carrying that plan out on Earth would be!
Starro has little concern for what happens to the individual creatures it controls. They are just an infinitesimally small part of the whole. When Starro speaks to creatures it doesn't control, it does so telepathically and urges them to join the harmony of the whole.
Skills
The Conqueror Comes |
Whenever Starro creates a Slave, he regains 20 Health. For every active Slave, Starro gains 5% Resilience. Heal: 20 / 30 / 40 / 50 + 5% Bonus Will |
Star Shot |
Starro shoots a blast of energy that widens as it travels, dealing 65 Power Damage to enemies it passes through. Enemies affected by Parasite are dealt an additional 25 Power Damage.
Damage: 65 / 105 / 145 / 185 + 40% Power Damage + 5% Bonus Will |
Parasite |
Fire a Parasite that attaches to the first enemy hit, increasing all damage they take by 5% (+1% per 500 Bonus Will) for 3s. Damage dealt by Starro resets this duration. If an enemy dies while affected by Parasite, it becomes Starro's Slave for 120s, and behaves like a drone. Enslaved Champions do not gain the special effects of their artifacts, and will expire when that enemy Champion respawns. Starro gains a Parasite every 16s, or if he collects a fallen Parasite, up to a maximum of 3. Recharge Time: 16 / 14 / 12 / 10 |
Telepathic Warlord |
Starro focuses his telepathic powers. Enemies with Parasites are dealt 60 Power Damage and lose 20% Move Speed for 2.5s. Nearby Slaves will aggressively target enemy Champions, and gain 20% Move Speed for 2.5s. Damage: 60 / 120 / 180 / 240 + 60% Power Damage |
Mind Control |
Starro channels to control an enemy Champion's mind for 2s, Revealing them, forcing them to move in sync with him and affecting them with Parasite.
Duration: 2 / 2.4 / 2.8 / 3.2 |
Videos
Champion Unmasked: Starro
Costumes
Champions |
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Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |