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Green Lantern
Greenlantern
Title Fearless Maverick
Type Ranged, Power Damage
Role Blaster
Universe of origin Prime Universe Logo Prime
Alignment Hero
Release Date March 1, 2013
Merit Cost (Free) 0 Merit Coin icon
Crisis Coins (Free) 0 Crisis Coin icon
Stats
Attack
10%
 
Health
25%
 
Power
90%
 
Details
Health 450 (+74)
Will 450 (+35)
Move Speed 384.5 (+0)
Attack Damage 46 (+2.1)
Attack Speed 0.61 (+1.7%)
Attack Armor 15 (+3.6)
Power Armor 30 (+0)
Health Regen. 1.2 (+0.1)
Will Regen. 4.5 (+0.3)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Green Lantern Indomitable Will
Skill Green Lantern Indomitable Will Indomitable Will
Green Lantern regains 0.5% of Max Will whenever he kills a drone or creature, or 5% of Max Will when he earns a Kill or Assist.
Trigger (Cooldown: 12s): Green Lantern's Basic Attack deals 7% of his Max Will as Power Damage. Using skills reduces the cooldown by 1s.

Will: 7% / 8% / 9% / 10%
Will Regained: 0.5% / 1% / 1.5% / 2%
Will Regained (Champs): 5% / 6% / 7% / 8%
Cooldown: 12

Skill Green Lantern Slam
Skill Green Lantern Slam Slam
Green Lantern drops a construct on the target, dealing 60 Power Damage.
If the target is marked by Missile Barrage, Slam deals an additional 10 Power Damage per stack.

Damage: 60 / 100 / 140 / 180 + 60% Power Damage + 6% Bonus Will
Damage Per Stack: 10 / 20 / 30 / 40 + 2% Bonus Will
Cooldown: 8 / 7 / 6 / 5
Cost: 40 / 65 / 90 / 115

Skill Green Lantern Constrict
Skill Green Lantern Constrict Constrict
Green Lantern's target loses 70% Move Speed and is dealt 50 Power Damage over 1s.
While the effect is active, using Green Lantern's skills on the target reduces Constrict's cooldown by 1.5s.

Damage: 50 / 75 / 100 / 125 + 60% Power Damage
Duration: 1 / 1.5 / 2 / 2.5
Cooldown: 14
Cost: 70 / 110 / 150 / 190

Skill Green Lantern Missile Barrage
Skill Green Lantern Missile Barrage Missile Barrage
Green Lantern fires a missile that explodes when it hits an enemy or reaches max range, dealing 30 Power Damage in an area and applying the Missile Barrage mark. This mark can stack up to three times.
This skill be used up to 3 times within 5s.

Damage: 30 / 45 / 60 / 75 + 25% Power Damage
Cooldown: 16 / 14 / 12 / 10
Cost: 70 / 90 / 110 / 130

Skill Green Lantern Green Lanterns Light
Skill Green Lantern Green Lanterns Light Green Lantern's Light
Green Lantern crashes a jet construct into the ground, dealing 175 Power Damage to enemies in the area. Enemies in the center of the area are Knocked Down for 1s.

Damage: 175 / 300 / 425 / 550 + 70% Power Damage + 10% Bonus Will
Cooldown: 120 / 115 / 110 / 105

Stolen Power
StolenPower MeteorDrop GreenLantern
Green Lantern's Meteor Drop

Description

Playstyle: Green Lantern Hal Jordan uses his power ring to create constructs to impede his foes and deal significant amounts of burst damage at range.


About Green Lantern: A cocky and fearless test pilot, Captain Hal Jordan was chosen by the Guardians of the Universe, the oldest beings in existence, to represent the intergalactic police force known as the Green Lantern Corps for his sector of space. By overcoming great fear and defeating vast and terrible threats, Jordan is regarded by many as the greatest of the Green Lanterns.

As with all Green Lanterns, Hal's ring can construct nearly anything his mind can imagine. The strength of these constructs is dependent on Jordan's will, and a lack of focus can cause them to shatter. Hal is more of a realist and not a dreamer, so his constructs are simpler and are inspired by real world objects. This means that in a fight Jordan would probably not construct a giant hi-tech battlemech, but might construct a tank, an aircraft, or even a larger version of his own body.

Skills

Skill Green Lantern Indomitable Will Indomitable Will
Green Lantern regains 0.5% of Max Will whenever he kills a drone or creature, or 5% of Max Will when he earns a Kill or Assist.
Trigger (Cooldown: 12s): Green Lantern's Basic Attack deals 7% of his Max Will as Power Damage. Using skills reduces the cooldown by 1s.

Will: 7% / 8% / 9% / 10%
Will Regained: 0.5% / 1% / 1.5% / 2%
Will Regained (Champs): 5% / 6% / 7% / 8%
Cooldown: 12

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Green Lantern Slam Slam
Green Lantern drops a construct on the target, dealing 60 Power Damage.
If the target is marked by Missile Barrage, Slam deals an additional 10 Power Damage per stack.

Damage: 60 / 100 / 140 / 180 + 60% Power Damage + 6% Bonus Will
Damage Per Stack: 10 / 20 / 30 / 40 + 2% Bonus Will
Cooldown: 8 / 7 / 6 / 5
Cost: 40 / 65 / 90 / 115

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Green Lantern Constrict Constrict
Green Lantern's target loses 70% Move Speed and is dealt 50 Power Damage over 1s.
While the effect is active, using Green Lantern's skills on the target reduces Constrict's cooldown by 1.5s.

Damage: 50 / 75 / 100 / 125 + 60% Power Damage
Duration: 1 / 1.5 / 2 / 2.5
Cooldown: 14
Cost: 70 / 110 / 150 / 190

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Green Lantern Missile Barrage Missile Barrage
Green Lantern fires a missile that explodes when it hits an enemy or reaches max range, dealing 30 Power Damage in an area and applying the Missile Barrage mark. This mark can stack up to three times.
This skill be used up to 3 times within 5s.

Damage: 30 / 45 / 60 / 75 + 25% Power Damage
Cooldown: 16 / 14 / 12 / 10
Cost: 70 / 90 / 110 / 130

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Green Lantern Green Lanterns Light Green Lantern's Light
Green Lantern crashes a jet construct into the ground, dealing 175 Power Damage to enemies in the area. Enemies in the center of the area are Knocked Down for 1s.

Damage: 175 / 300 / 425 / 550 + 70% Power Damage + 10% Bonus Will
Cooldown: 120 / 115 / 110 / 105

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Profile: Green Lantern

Costumes

Default
Greenlantern Greenlantern InGame
Artwork In Game Model

Callsign: Highball (495 Crisis Coin icon)
Greenlantern CallsignHighball Greenlantern CallsignHighball InGame

Greenlantern CallsignHighball InGame2
Artwork In Game Model

SoCal Hal (650 Crisis Coin icon)
Greenlantern SoCalHal Greenlantern SoCalHal InGame

Greenlantern SoCalHal InGame2
Artwork In Game Model


Champions
AssassinIcon Assassins: Batman  •  Gaslight Catwoman  •  Flash  •  Nightmare Robin  •  Atomic Wonder Woman

BlasterIcon Blaster‎‎s: Catwoman  •  Green Lantern  •  The Joker  •  Lex Luthor  •  Sinestro  •  Star Sapphire  •  Stargirl  •  Arcane Supergirl

BruiserIcon Bruisers: Aquaman  •  Nightmare Batman  •  Doomsday  •  Hawkgirl  •  Katana  •  Robin  •  Supergirl  •  Superman

ControllerIcon Controllers‎: Harley Quinn  •  Krypto  •  Poison Ivy  •  Starro  •  Nightmare Superman  •  Zatanna

EnforcerIcon Enforcers: Atrocitus  •  Arcane Green Lantern  •  Atomic Green Lantern  •  Gaslight Joker  •  Atomic Poison Ivy  • 
Shazam  •  Solomon Grundy  •  Mecha Superman  •  Swamp Thing  •  Wonder Woman

MarksmanIcon Marksmen‎‎: Gaslight Batman  •  Blue Beetle  •  Cyborg  •  Green Arrow  •  Atomic Joker  •  Mecha Wonder Woman


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