Superman | |
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Title | Man of Steel |
Type | Melee, Attack Damage |
Role | Bruiser |
Universe of origin | Prime |
Alignment | Hero |
Release Date | February 5, 2014 |
Merit Cost | 5,700 |
Crisis Coins | 650 |
Stats | |
Attack | 60% |
Health | 40% |
Power | 60% |
Details | |
Health | 490 (+85) |
Will | 250 (+20) |
Move Speed | 389.5 (+0) |
Attack Damage | 53 (+3.1) |
Attack Speed | 0.65 (+2.2%) |
Attack Armor | 19 (+3.35) |
Power Armor | 25 (+1.25) |
Health Regen. | 1.3 (+0.1) |
Will Regen. | 3 (+0.25) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Superman's Super Strength |
Description
Playstyle: Superman is an imposing bruiser who excels at controlling a lane by threatening his opponents with powerful knock-backs.
About Superman: The infant Kal-El escaped the destruction of his home planet of Krypton in a ship built by his father, and crashed on Earth, in Kansas. His ship was found by the Kents, a childless couple. They took Kal-El, and gave him the name Clark Kent. The Kents soon discovered that Clark's unique alien physiology granted him tremendous strength and other amazing abilities. Thanks to the guidance of his adoptive Earth parents, and through recordings made by his Kryptonian birth parents, the adult Clark desires nothing more than to use his powers to benefit and inspire others. Superman values honesty and openness and has little patience for schemers and manipulators.
Since he grew up without knowing pain and is nearly invulnerable, Superman can be an intimidating force on the battlefield. He is not above striking fear into his enemies with his abilities. However, if he must choose between winning a battle and compromising what he believes is right, he will always choose to do the right thing.
Skills
Man of Steel |
Trigger (Cooldown: 25s) - When Superman deals damage with a skill, he gains a Shield that blocks 15 damage for 6s. When Superman deals damage with a skill while Man of Steel is active, his shield grows by 15. Shield: 15 / 30 / 45 / 60 + 2% Bonus Health |
Kryptonian Might |
Resets Basic Attack cooldown. Superman's next Basic Attack within 5s deals an additional 20 Attack Damage and consumes a charge. A charge is generated every 8s, to a maximum of 2 charges. Damage: 20 / 35 / 50 / 65 + 35% Bonus Attack Damage |
Frost Breath |
Superman unleashes a cone of Frost Breath. All enemies in the cone are dealt 40 Power Damage and lose 30% (+1% per 100 Bonus Health) Move Speed for 2s, and targets close to Superman are Rooted for 0.7s.
Damage: 40 / 75 / 110 / 145 + 45% Power Damage |
Heat Vision |
Superman fires a blast of Heat Vision at an enemy, dealing 25 Power Damage, Knocking them back, and Revealing the target for 2.5s. Using Heat Vision again causes Superman to dash to the Revealed target, dealing 50 Attack Damage.
Damage: 25 / 45 / 65 / 85 + 40% Power Damage |
Speeding Bullet |
Superman channels for 1s and then flies towards the target Champion, dealing 175 Attack Damage to the first enemy Champion he hits and 80 Attack Damage to other nearby enemies. While in flight, Superman is immune to Disables. Other enemy Champions can intercept him before he reaches his target. If interrupted this skill goes on cooldown for 10s. Damage: 175 / 275 / 375 / 475 + 70% Bonus Attack Damage |
Videos
Champion Profile: Superman
Costumes
Champions |
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Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |