Flash | |
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Title | The Fastest Man Alive |
Type | Melee, Attack Damage |
Role | Assassin |
Universe of origin | Prime |
Alignment | Hero |
Release Date | March 1, 2013 |
Merit Cost | 5,700 |
Crisis Coins | 650 |
Stats | |
Attack | 80% |
Health | 30% |
Power | 0% |
Details | |
Health | 490 (+80) |
Will | 200 (+20) |
Move Speed | 399.5 (+0) |
Attack Damage | 53 (+1.7) |
Attack Speed | 0.58 (+3.9%) |
Attack Armor | 13 (+3.5) |
Power Armor | 30 (+0.9) |
Health Regen. | 1.3 (+0.09) |
Will Regen. | 5 (+0.35) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Flash's Super Speed |
Description
Playstyle: The Flash gains speed by using his powers, and deals more damage the faster he is moving. His style is centered around hitting hard and fast, securing a kill or dealing significant damage, and then getting out.
About Flash: Beloved by the people of Central City and gifted with a brilliant mind, the Flash uses super speed to dash from threat to threat.
A police scientist in Central City, Barry Allen was caught in a chemical explosion when a lightning bolt crashed through his laboratory windows. Now able to control the motion of every molecule in his body, Barry moves at extreme speeds, phases through solid matter, and whips up whirlwinds.
Skills
Speed Force |
When the Flash uses a skill he gains a stack of Speed Force. Speed Force grants him 2.5% Move Speed for 2.5s, and can stack up to 5 times. The Flash gains Bonus Damage (+1% per 10 Bonus Move Speed) based on his Bonus Move Speed, currently granting 0.1% Bonus Damage. Move Speed: 2.5% / 3.5% / 4.5% / 5.5% |
Flash Attack |
The Flash rushes to target location, dealing 60 Attack Damage to all enemies he passes though. The base cooldown of Flash Attack is reduced if he rushes less than Flash Attack's maximum range, down to a minimum of 40% at half range. If Hyper Vibration is active, this skill changes to a dash and can pass through walls. Damage: 60 / 95 / 130 / 165 + 90% Bonus Attack Damage |
F=MA |
Resets Basic Attack cooldown. The Flash's Basic Attack speed is set to 3 per second for 3s or until he uses 4 Basic Attacks. During this time, the Flash's Basic Attacks deal only 25% damage, but each hit deals an additional 20 Attack Damage. F=MA's attacks apply Hit Effects, but the bonus Attack Damage does not apply to structures. Damage: 20 / 30 / 40 / 50 + 20% Bonus Attack Damage |
Hyper Vibration |
For 3s Flash Attack changes to a dash and can pass through walls. Damaging or touching an enemy Champion grants him a stack of Speed Force, and his target loses 20% Move Speed which decays over 2s. Champions may only be affected once.
Duration: 3 / 4 / 5 / 6 |
Speed Storm |
The Flash becomes Invincible while he runs around an area for 2s. Every 0.5s, he gains a stack of Speed Force and deals 40 Attack Damage to all enemies in the area. At the end of this time, or if the skill is triggered again to end early, 60 Attack Damage is dealt to all enemies still in the area.
Damage per .5s: 40 / 70 / 100 / 130 + 50% Bonus Attack Damage |
Videos
Champion Profile: Flash
Costumes
Champions |
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Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |