Green Lantern | |
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Title | Fearless Maverick |
Type | Ranged, Power Damage |
Role | Blaster |
Universe of origin | Prime |
Alignment | Hero |
Release Date | March 1, 2013 |
Merit Cost | (Free) 0 |
Crisis Coins | (Free) 0 |
Stats | |
Attack | 10% |
Health | 25% |
Power | 90% |
Details | |
Health | 450 (+74) |
Will | 450 (+35) |
Move Speed | 384.5 (+0) |
Attack Damage | 46 (+2.1) |
Attack Speed | 0.61 (+1.7%) |
Attack Armor | 15 (+3.6) |
Power Armor | 30 (+0) |
Health Regen. | 1.2 (+0.1) |
Will Regen. | 4.5 (+0.3) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Green Lantern's Meteor Drop |
Description
Playstyle: Green Lantern Hal Jordan uses his power ring to create constructs to impede his foes and deal significant amounts of burst damage at range.
About Green Lantern: A cocky and fearless test pilot, Captain Hal Jordan was chosen by the Guardians of the Universe, the oldest beings in existence, to represent the intergalactic police force known as the Green Lantern Corps for his sector of space. By overcoming great fear and defeating vast and terrible threats, Jordan is regarded by many as the greatest of the Green Lanterns.
As with all Green Lanterns, Hal's ring can construct nearly anything his mind can imagine. The strength of these constructs is dependent on Jordan's will, and a lack of focus can cause them to shatter. Hal is more of a realist and not a dreamer, so his constructs are simpler and are inspired by real world objects. This means that in a fight Jordan would probably not construct a giant hi-tech battlemech, but might construct a tank, an aircraft, or even a larger version of his own body.
Skills
Indomitable Will |
Green Lantern regains 0.5% of Max Will whenever he kills a drone or creature, or 5% of Max Will when he earns a Kill or Assist. Trigger (Cooldown: 12s): Green Lantern's Basic Attack deals 7% of his Max Will as Power Damage. Using skills reduces the cooldown by 1s. Will: 7% / 8% / 9% / 10% |
Slam |
Green Lantern drops a construct on the target, dealing 60 Power Damage. If the target is marked by Missile Barrage, Slam deals an additional 10 Power Damage per stack. Damage: 60 / 100 / 140 / 180 + 60% Power Damage + 6% Bonus Will |
Constrict |
Green Lantern's target loses 70% Move Speed and is dealt 50 Power Damage over 1s. While the effect is active, using Green Lantern's skills on the target reduces Constrict's cooldown by 1.5s. Damage: 50 / 75 / 100 / 125 + 60% Power Damage |
Missile Barrage |
Green Lantern fires a missile that explodes when it hits an enemy or reaches max range, dealing 30 Power Damage in an area and applying the Missile Barrage mark. This mark can stack up to three times. This skill be used up to 3 times within 5s. Damage: 30 / 45 / 60 / 75 + 25% Power Damage |
Green Lantern's Light |
Green Lantern crashes a jet construct into the ground, dealing 175 Power Damage to enemies in the area. Enemies in the center of the area are Knocked Down for 1s.
Damage: 175 / 300 / 425 / 550 + 70% Power Damage + 10% Bonus Will |
Videos
Champion Profile: Green Lantern
Costumes
Champions |
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Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |