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|Type||Melee, Attack Damage|
|Universe of origin||Prime|
|Release Date||January 21, 2015|
|Move Speed||384.5 (+0)|
|Attack Damage||58 (+3)|
|Attack Speed||0.7 (+2.2%)|
|Attack Armor||17 (+3.25)|
|Power Armor||25 (+1.25)|
|Health Regen.||1.275 (+0.125)|
|Will Regen.||3 (+0.25)|
|*Numbers in parentheses are the amount gained at each level|
Hawkgirl's Super Speed
Playstyle: Hawkgirl is a highly mobile bruiser who uses Howling Eye and her Nth Metal mace to single out and disrupt power damage foes.
About Hawkgirl: While growing up, Kendra Saunders' father was murdered by a corrupt police officer who had continually harassed their family. She later tried to help people from inside the system and became a police officer herself, but soon felt that she was being held back by the rules and regulations of the job.
When she was on yet another disciplinary suspension for breaking the rules, she encountered Hawkman. The hero told her that she was a reincarnated Egyptian princess and that the two had been both heroes and lovers in their previous lives. She thought him insane and asked to be left alone. Surprised she didn't remember him, he agreed to leave, but insisted she take the Nth mace and flight harness she had used in previous lives. She took the items just to be rid of him. However, as time passed and she came to the realization that a hero could do things a police officer never could. They could work beyond the rules and do more to help people. She decided to put the equipment Hawkman had left to good use and became the heroine, Hawkgirl.
In addition to her Nth metal mace and flight harness, Hawkgirl is a martial arts expert. She is a brutally effective warrior and shows little restraint in battle. She will take down her enemy and makes sure they stay down.
|Thrill of Battle|
|Each Basic Attack against any target grants Hawkgirl 4 Power Armor, stacking up to 4 times.|
The buff resets if she has not Basic Attacked in 5s.
Power Armor: 4 / 6 / 8 / 10
|Hawkgirl throws her mace, dealing 60 Attack Damage to the first Champion it hits. Mace Throw deals 50% damage to creatures and drones.|
Soar: Mace Throw will mark and Reveal the Champion it hits, allowing Hawkgirl to activate it again in the next 5s to dash to the target, dealing an additional 30 Attack Damage and Stunning them for 0.2s.
Damage: 60 / 95 / 130 / 165 + 60% Bonus Attack Damage
|Hawkgirl breaks free from Slowing effects and soars into the air, gaining 15% Move Speed and empowering her next skill use for 5s. Using an Empowered Skill will deactivate Soar.|
On Champion kill or assist, the cooldown on Soar is reset.
Move Speed: 15% / 20% / 25% / 30%
|Hawkgirl empowers her next Basic Attack within 5s to deal 40 Attack Damage and Silences the target for for 1s.|
Using this skill resets your Basic Attack cooldown.
Soar: Hawkgirl empowers her next Basic Attack within 5s to additionally deal 2% (+1% per 50 Bonus Attack Damage) of the target's Maximum Health as bonus Attack Damage (Maximum of 225 Attack Damage to non-Champions).
Damage: 40 / 50 / 60 / 70 + 50% Bonus Attack Damage
|Hawkgirl Knocks Up the target enemy champion for 1s and deals 175 Attack Damage. Additionally nearby enemies are Knocked Back and dealt 50 Power Damage. Each enemy Champion struck by Howling Eye grants Hawkgirl a Power Damage Shield for 40 Health for 3s.
Damage: 175 / 230 / 285 / 340 + 100% Bonus Attack Damage
Champion Unmasked: Hawkgirl