Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
|Title||Clown Prince of Crime|
|Type||Ranged, Power Damage|
|Universe of origin||Prime|
|Release Date||March 1, 2013|
|Merit Cost||(Free) 0|
|Crisis Coins||(Free) 0|
|Move Speed||364.5 (+0)|
|Attack Damage||50 (+2.1)|
|Attack Speed||0.6 (+1.75%)|
|Attack Armor||13 (+3.7)|
|Power Armor||30 (+0)|
|Health Regen.||1 (+0.075)|
|Will Regen.||4.5 (+0.3)|
|*Numbers in parentheses are the amount gained at each level|
The Joker's Detonate
Playstyle: The Joker is the king of dressing up innocent props with deadly elements and vice versa as he employs his contraptions to corral his opponents into a fatal trap.
About The Joker: A homicidal maniac. A brutal serial-killer. A sadistic super-villain. None of these labels seems sufficient to describe the Joker. His deathly white skin and macabre grin are the results of an accidental chemical bath. The Joker's history prior to that event remain a mystery. He has told many versions of his past, and it seems likely that even he doesn't know who he once was. In fact, the doctors at Arkham Asylum suggest that his mental illness allows him to redefine his personality as he sees fit.
Yet one thing about his personality always remains constant: His obsessive fixation on the Batman.
The Joker possesses a brilliant mind, which he uses to devise horrific crimes. He is also skilled at transforming non-lethal objects into vicious weapons. He is a brutal fighter and fights without compunction. He will beat his opponent to death, if he thinks it will be sufficiently amusing.
|The Joker gains 5% Power Lifesteal.|
When any Champion on either team dies near the Joker, the Power Lifesteal bonus is doubled for 5s and all of the Joker's cooldowns are reduced by 1s.
Power Lifesteal: 5% / 7.5% / 10% / 12.5%
|The Joker fires a modified rocket. The first enemy hit is dealt 70 Power Damage and Stunned for 0.3s.
Damage: 70 / 120 / 170 / 220 + 75% Power Damage
|The Joker throws a present on the ground. After 1s the present explodes, dealing 40 Power Damage to nearby enemies, and releasing 4 Chattering Teeth.|
The Teeth last for 4s, grant vision, and chase nearby enemies, prioritizing Champions. If they catch a target, they deal 30 Power Damage, and for 2s the target loses 20% Move Speed and is Revealed.
Additional Teeth on the same target deal 50% damage.
Damage: 40 / 70 / 100 / 130 + 60% Power Damage
|The Joker blinks to the target location, leaving behind a punching bag for 5s that forces enemy drones and creatures to attack it for 2s or until it is destroyed.|
If Mr. Punchy hits the punching bag, it will detonate, applying Mr. Punchy's Power Damage and Stun to all nearby enemies.
Cooldown: 22 / 20 / 18 / 16
|The Joker throws a doll. It explodes after 0.5s, dealing 75 Power Damage to all nearby enemies and creating a cloud of laughing gas. The gas deals 250 Power Damage over 5s to enemies in the area.
Damage: 75 / 110 / 145 / 180 + 40% Power Damage
Champion Profile: Joker