|Title||The Agent of Hope|
|Type||Melee, Power Damage|
|Universe of origin||Mecha|
|Release Date||March 14, 2014|
|Move Speed||369.5 (+0)|
|Attack Damage||62 (+3.4)|
|Attack Speed||0.56 (+2.1%)|
|Attack Armor||20 (+3.4)|
|Power Armor||30 (+0.9)|
|Health Regen.||1.3 (+0.065)|
|Will Regen.||2 (+0.06)|
|*Numbers in parentheses are the amount gained at each level|
Mecha Superman's Consume
Playstyle: Mecha Superman moves the earth itself to keep his allies safe, throwing up walls of rock then destroying them to debilitate his foes.
About Mecha Superman: Mecha Superman is the result of the fusion of an Earth agro-industrial mechanoid with a damaged Kryptonian probe. The crashed probe was discovered by a young Clark Kent, who connected it to the farm's Agrobot to try to download its data. The probe quickly reconfigured the bot into a humanoid shape, and explained its origin and purpose to the amazed Clark. He dubbed the bot 'K.A.L.', for Kryptonian Artificial Life-form, and hid it from his parents. Eventually, they discovered K.A.L's existence, but seeing that the bot only wished to continue its mission of exploration, agreed to keep it hidden.
Clark took it upon himself to teach K.A.L. what it meant to be human. One of Clark's favorite methods was through playing the 'Superman' game. Superman was an imaginary, nearly invulnerable hero created by Clark. In the game, Clark - as Superman - would always save the day, righting wrongs and saving innocents from the evil 'Metallo,' an imaginary villain always played by K.A.L. However, no matter how many times they played the game, K.A.L. never quite understood its point.
One tragic day, returning home from school, Clark was killed at the hands of a drunk driver. Initially, K.A.L. couldn't process the idea that Clark was gone forever. However, as it saw Clark's parents struggle with their grief, K.A.L. finally understood the simple and terrible truth behind Clark's game: bad things happen, and the world needs a Superman to protect it.
Although his hulking robotic form would indicate otherwise, Mecha Superman possesses a curious and trusting nature. His remarkable intellect allows him to adapt quickly to any situation, although at times his natural curiosity may distract him from the matter at hand.
|Agent of Hope|
| When Mecha Superman destroys an Environmental Object, he emits an aura for 5s that grants him and his allies 5 Attack Armor, 5 Power Armor and 2 Health per second.|
If an allied Champion is nearby, Mecha Superman will gain double this healing for himself.
Armor: 5 / 10 / 15 / 20
| Mecha Superman deals 60 Power Damage to all enemies in a line, and Stuns them for 0.2s. Any Small Environmental Objects in the line explode, Silencing nearby Champions for 1s.
Damage: 60 / 115 / 170 / 225 + 50% Power Damage
| After a short delay, Mecha Superman deals 55 Power Damage in target area, and creates a Small Environmental Object that lasts for 10s. Any other Small Environmental Objects in this area are destroyed, Knocking up enemies near them for 1s.
Damage: 55 / 95 / 135 / 175 + 40% Power Damage
| Mecha Superman creates an impassible wall for 2s, as well as 2 Small Environmental Objects that last for 10s. Using the skill again will dispel the wall early.
Duration: 2 / 2.3 / 2.7 / 3
| Mecha Superman shakes the earth around him, dealing 360 Power Damage over 6s.|
During this time, Agent of Hope activates, and Mecha Superman's Basic Attacks create Small Environmental Objects.
Damage Over Time: 360 / 480 / 600 / 720 + 120% Power Damage + 18% Bonus Health
Champion Profile: Mecha Superman