|Type||Melee, Attack Damage|
|Universe of origin||Nightmare|
|Release Date||March 1, 2013|
|Move Speed||394.5 (+0)|
|Attack Damage||56 (+3.2)|
|Attack Speed||0.67 (+2.45%)|
|Attack Armor||17 (+3.3)|
|Power Armor||30 (+1.25)|
|Health Regen.||1.6 (+0.125)|
|Will Regen.||0 (+0)|
|*Numbers in parentheses are the amount gained at each level|
Nightmare Batman's Consume
Playstyle: Nightmare Batman isolates his enemies with short-term Stealth and multi-target slows, and can lock vulnerable foes down for the kill with his ultimate.
About Nightmare Batman: In his final, climatic fight with the vampiric Ra's al Ghul, Batman defeated the ancient master of the Guild of Assassins, but in the fight became a vampire himself. Initially, he was able to control the hunger and use his new abilities in his war on crime. Over time, though, his control began to slip and was shattered forever in a key battle with the Joker. In that battle he slew the Joker and drank his blood. Horrified, he asked to be staked through the heart. He was later revived, but unfortunately very little of the man who had once been Bruce Wayne remained in that resurrected creature.
Although Nightmare Batman received his curse from Ra's al Ghul, he never displays the veneer of refinement that Ra's displayed. Instead, he is a bloodthirsty creature at all times. He will strike like a wild animal, tearing and rending his prey, then feasting on what remains.
| Nightmare Batman gains 4 Health with each basic attack. If he continues to attack the same target, the Health gained will increase, stacking up to 3 times.|
These stacks remove after 4s without attacking, or if he attacks a different target. This effect is reduced by 50% against creatures and drones.
Heal: 4 / 5 / 6 / 7 + 1% Bonus Health
| Nightmare Batman throws a batarang that returns to him after it reaches full range. It deals 50 Attack Damage to the first enemy it hits. Each additional hit deals 25% less damage, down to a minimum of 25% damage.|
Enemies hit lose 20% Move Speed for 1s.
Damage: 50 / 75 / 100 / 125 + 50% Bonus Attack Damage
| Nightmare Batman's next Basic Attack within 4s causes a bat swarm to attack his target. This swarm deals 15 Attack Damage per second for 2s and Reveals all enemies in the area. Each Basic Attack extends the duration of the swarm by 0.5s to a max of 4s.|
Resets Basic Attack cooldown.
Damage Per Second: 15 / 25 / 35 / 45 + 30% Bonus Attack Damage
| Nightmare Batman gains 20% Attack Speed and 15% (+1% per 100 Bonus Health) Move Speed for 3s. Every time he hits a target with a Basic Attack, he gains 8 Energy, and the duration is increased by 1s, up to an additional 5s.
Attack Speed: 20% / 25% / 30% / 35%
| Nightmare Batman blinks to a target Enemy Champion deals 75 Attack Damage and channels for 2s. During that time the target is Suppressed, and is dealt 150 Attack Damage over 2s. Nightmare Batman gains 30% Attack Lifesteal for the duration.|
The duration of the effect is not reduced by Resilience.
Damage: 75 / 110 / 145 / 180 + 60% Bonus Attack Damage
Champion Profile: Nightmare Batman