Nightmare Batman

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Nightmare Batman
Nightmarebatman.jpg
Title Vampire
Type Melee, Attack Damage
Role Bruiser
Universe of origin Nightmare Universe Logo.png Nightmare
Alignment Villain
Release Date March 1, 2013
Merit Cost 4,350 Merit Coin icon.png
Crisis Coins 495 Crisis Coin icon.png
Stats
Attack
80%
 
Health
30%
 
Power
0%
 
Details
Health 480 (+85.5)
Will 0 (+0)
Move Speed 394.5 (+0)
Attack Damage 56 (+3.2)
Attack Speed 0.67 (+2.45%)
Attack Armor 17 (+3.3)
Power Armor 30 (+1.25)
Health Regen. 1.6 (+0.125)
Will Regen. 0 (+0)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Nightmare Batman Eternal Hunger.png
Skill Nightmare Batman Eternal Hunger.png Eternal Hunger
Nightmare Batman gains 4 Health with each basic attack. If he continues to attack the same target, the Health gained will increase, stacking up to 3 times.
These stacks remove after 4s without attacking, or if he attacks a different target. This effect is reduced by 50% against creatures and drones.

Heal: 4 / 5 / 6 / 7 + 1% Bonus Health

Skill Nightmare Batman Silver Batarang.png
Skill Nightmare Batman Silver Batarang.png Silver Batarang
Nightmare Batman throws a batarang that returns to him after it reaches full range. It deals 50 Attack Damage to the first enemy it hits. Each additional hit deals 25% less damage, down to a minimum of 25% damage.
Enemies hit lose 20% Move Speed for 1s.

Damage: 50 / 75 / 100 / 125 + 50% Bonus Attack Damage
Cooldown: 5
Cost: 50 / 45 / 40 / 35 Energy

Skill Nightmare Batman Bat Swarm.png
Skill Nightmare Batman Bat Swarm.png Bat Swarm
Nightmare Batman's next Basic Attack within 4s causes a bat swarm to attack his target. This swarm deals 15 Attack Damage per second for 2s and Reveals all enemies in the area. Each Basic Attack extends the duration of the swarm by 0.5s to a max of 4s.
Resets Basic Attack cooldown.

Damage Per Second: 15 / 25 / 35 / 45 + 30% Bonus Attack Damage
Cooldown: 10
Cost: 30 Energy

Skill Nightmare Batman Savagery.png
Skill Nightmare Batman Savagery.png Savagery
Nightmare Batman gains 20% Attack Speed and 15% (+1% per 100 Bonus Health) Move Speed for 3s. Every time he hits a target with a Basic Attack, he gains 8 Energy, and the duration is increased by 1s, up to an additional 5s.

Attack Speed: 20% / 25% / 30% / 35%
Cooldown: 22 / 20 / 18 / 16
Cost: 30 Energy

Skill Nightmare Batman Feral Embrace.png
Skill Nightmare Batman Feral Embrace.png Feral Embrace
Nightmare Batman blinks to a target Enemy Champion deals 75 Attack Damage and channels for 2s. During that time the target is Suppressed, and is dealt 150 Attack Damage over 2s. Nightmare Batman gains 30% Attack Lifesteal for the duration.
The duration of the effect is not reduced by Resilience.

Damage: 75 / 110 / 145 / 180 + 60% Bonus Attack Damage
Damage Over Time: 150 / 220 / 290 / 360 + 120% Bonus Attack Damage
Cooldown: 120

Stolen Power
StolenPower Consume NightmareBatman.png
Nightmare Batman's Consume

Description

Playstyle: Nightmare Batman isolates his enemies with short-term Stealth and multi-target slows, and can lock vulnerable foes down for the kill with his ultimate.


About Nightmare Batman: In his final, climatic fight with the vampiric Ra's al Ghul, Batman defeated the ancient master of the Guild of Assassins, but in the fight became a vampire himself. Initially, he was able to control the hunger and use his new abilities in his war on crime. Over time, though, his control began to slip and was shattered forever in a key battle with the Joker. In that battle he slew the Joker and drank his blood. Horrified, he asked to be staked through the heart. He was later revived, but unfortunately very little of the man who had once been Bruce Wayne remained in that resurrected creature.

Although Nightmare Batman received his curse from Ra's al Ghul, he never displays the veneer of refinement that Ra's displayed. Instead, he is a bloodthirsty creature at all times. He will strike like a wild animal, tearing and rending his prey, then feasting on what remains.

Skills

Skill Nightmare Batman Eternal Hunger.png Eternal Hunger
Nightmare Batman gains 4 Health with each basic attack. If he continues to attack the same target, the Health gained will increase, stacking up to 3 times.
These stacks remove after 4s without attacking, or if he attacks a different target. This effect is reduced by 50% against creatures and drones.

Heal: 4 / 5 / 6 / 7 + 1% Bonus Health

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Nightmare Batman Silver Batarang.png Silver Batarang
Nightmare Batman throws a batarang that returns to him after it reaches full range. It deals 50 Attack Damage to the first enemy it hits. Each additional hit deals 25% less damage, down to a minimum of 25% damage.
Enemies hit lose 20% Move Speed for 1s.

Damage: 50 / 75 / 100 / 125 + 50% Bonus Attack Damage
Cooldown: 5
Cost: 50 / 45 / 40 / 35 Energy

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Nightmare Batman Bat Swarm.png Bat Swarm
Nightmare Batman's next Basic Attack within 4s causes a bat swarm to attack his target. This swarm deals 15 Attack Damage per second for 2s and Reveals all enemies in the area. Each Basic Attack extends the duration of the swarm by 0.5s to a max of 4s.
Resets Basic Attack cooldown.

Damage Per Second: 15 / 25 / 35 / 45 + 30% Bonus Attack Damage
Cooldown: 10
Cost: 30 Energy

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Nightmare Batman Savagery.png Savagery
Nightmare Batman gains 20% Attack Speed and 15% (+1% per 100 Bonus Health) Move Speed for 3s. Every time he hits a target with a Basic Attack, he gains 8 Energy, and the duration is increased by 1s, up to an additional 5s.

Attack Speed: 20% / 25% / 30% / 35%
Cooldown: 22 / 20 / 18 / 16
Cost: 30 Energy

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Nightmare Batman Feral Embrace.png Feral Embrace
Nightmare Batman blinks to a target Enemy Champion deals 75 Attack Damage and channels for 2s. During that time the target is Suppressed, and is dealt 150 Attack Damage over 2s. Nightmare Batman gains 30% Attack Lifesteal for the duration.
The duration of the effect is not reduced by Resilience.

Damage: 75 / 110 / 145 / 180 + 60% Bonus Attack Damage
Damage Over Time: 150 / 220 / 290 / 360 + 120% Bonus Attack Damage
Cooldown: 120

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Profile: Nightmare Batman

Costumes

Default
Nightmarebatman.jpg Nightmarebatman InGame.jpg
Artwork In Game Model

Krampus (Seasonal Costume - 650 Crisis Coin icon.png)
Nightmarebatman Krampus.jpg Nightmarebatman Krampus InGame.jpg

Nightmarebatman Krampus InGame2.jpg
Artwork In Game Model

Revenant (650 Crisis Coin icon.png)
Nightmarebatman Revenant.jpg Nightmarebatman Revenant InGame.jpg

Nightmarebatman Revenant InGame2.jpg
Artwork In Game Model

Crimson Lord (650 Crisis Coin icon.png)
Nightmarebatman CrimsonLord.jpg Nightmarebatman CrimsonLord InGame.jpg

Nightmarebatman CrimsonLord InGame2.jpg
Artwork In Game Model