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|Title||Survivor of Sector 666|
|Type||Melee, Power Damage|
|Universe of origin||Prime|
|Release Date||June 11, 2014|
|Move Speed||374.5 (+0)|
|Attack Damage||61 (+3.1)|
|Attack Speed||0.58 (+2%)|
|Attack Armor||24 (+3.9)|
|Power Armor||30 (+1.25)|
|Health Regen.||1.35 (+0.1)|
|Will Regen.||0 (+0)|
|*Numbers in parentheses are the amount gained at each level|
Atrocitus' Meteor Drop
Playstyle: Atrocitus is great at running head first into a team, transferring incoming damage into rage for empowering his skills. Use Plasma Wave on as many targets as possible to gain a significant boost in team damage output.
About Atrocitus: Millions of years ago, an insane Guardian introduced a flaw into the programming of the Manhunters, robotic peace keepers created by the Guardians of the Universe. This flaw led to the Manhunters slaughtering an entire sector of space before they were shut down. Of trillions of inhabitants, only Atrocitus and four other creatures survived this massacre. These survivors formed a terrorist cabal called the 'Five Inversions.' The Inversions went on to wage war against the Guardians, but were ultimately defeated and imprisoned. Imprisonment did not quench Atrocitus' rage. Eventually gaining his freedom, he butchered his fellow Inversions and used their blood and his rage to fashion the first Red Power Ring. So armed, his war on the Guardians began anew.
Unlike other Power Rings, Red Power Rings are typically unable to create constructs. Instead, they are able to summon forth and expel from their mouth a red-colored plasma that adheres to its target. In addition to the abilities granted to him by his Power Ring, Atrocitus is a brutal, unforgiving fighter who rarely shows mercy in combat.
|Red Lantern's Rage|
|Atrocitus deals 30 Power Damage to nearby enemies each time he is damaged, up to once every 5s.|
He becomes Enraged when he has at least 50 Rage. While Enraged, his skills are upgraded, but cost 50 Rage to use.
He gains 5 Rage when he uses a Basic Attack or takes Damage from Champions. He gains half that amount when damaged by other sources. If 10s have passed since he's gained Rage, dealt Skill damage, or taken damage, he begins losing 2.5 Rage per second.
Damage: 30 / 40 / 50 / 60 + 1% Bonus Health + 10% Power Damage
|Reset Basic Attack cooldown. Atrocitus' next Basic Attack within 5s will deal an additional 30 Power Damage and the target will lose 30% Move Speed for 2s.|
Enraged: The Power Damage and Move Speed penalty are applied in an area around the target.
Damage: 30 / 50 / 70 / 90 + 30% Power Damage
|Come At Me|
|For 4s, Atrocitus Taunts nearby drones and creatures, and all damage (excluding damage over time) he takes is reduced by 2. For every 10% of Max Health missing, he gains 0.5 bonus damage reduction.|
Enraged: While Come At Me is active, Red Lantern's Rage can deal damage every 0.5s.
Damage Reduction: 2 / 3 / 4 / 5
|Atrocitus forces an enemy Champion to charge at him while he charges toward them, dealing 65 Power Damage when they collide.|
Enraged: Atrocitus and his target are Taunted to each other for 0.65s after colliding. During this time they Basic Attack 3 times per second, but deal -75% Basic Attack Damage.
Damage: 65 / 100 / 135 / 170 + 50% Power Damage
|Atrocitus spews a wave of plasma in a cone. Enemies in the area take 200 Power Damage over 6s, and take 15% additional damage from all sources during this time.|
For each Champion hit, Atrocitus gains 20 Rage.
Damage: 200 / 270 / 340 / 410 + 70% Power Damage
Champion Profile: Atrocitus