Supergirl
Supergirl | |
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Title | Last Daughter of Krypton |
Type | Melee, Attack Damage |
Role | Bruiser |
Universe of origin | ![]() |
Alignment | Hero |
Release Date | July 2, 2014 |
Merit Cost | 5,700 ![]() |
Crisis Coins | 650 ![]() |
Stats | |
Attack | 70% |
Health | 40% |
Power | 0% |
Details | |
Health | 480 (+87) |
Will | 250 (+20) |
Move Speed | 379.5 (+0) |
Attack Damage | 55 (+3.1) |
Attack Speed | 0.62 (+2.6%) |
Attack Armor | 18 (+3.3) |
Power Armor | 30 (+1.25) |
Health Regen. | 1.6 (+0.1) |
Will Regen. | 3 (+0.25) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
![]() Supergirl's Invulnerability |
Description
Playstyle: Supergirl is an agile and dangerous bruiser that excels at sticking to a target and building up to a powerful finishing attack.
About Supergirl: Like her cousin Kal-El, Kara Zor-El is a survivor of the destruction of Krypton, escaping in a spacecraft of her father's design. The craft put Kara into a state of suspended animation and followed the course set by her infant cousin's craft. However, instead of the trip taking a matter of seconds, like it had for her cousin, it took decades. Upon crash landing on Earth, Kara suffered a truly rude awakening as her powers manifested almost immediately. Wrestling with those powers, she was astonished to meet her cousin, now a grown man. The worst shock, though, was to come: Kal-El told her that they were the only survivors of Krypton. She was nearly overwhelmed by despair, and hated the alien world she was trapped on. Fortunately, Kara discovered a resilience she didn't know she possessed and dealt with her grief and learned to love her new home world.
As she is a Kryptonian, Supergirl possesses all the powers of Superman. Not having grown up with those powers, and having a more fiery disposition than her cousin, Supergirl's use of those powers tend to be more forceful than Superman. However, she still possesses the same moral code of Superman and avoids using lethal force.
Skills
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Basic Attack grant Supergirl 3.5% Attack Speed for 2s. This can stack up to 4 times, for a total of 14% Attack Speed. When she has full stacks, her Basic Attacks and Worldbreaker deal an additional 5 (+1 per 100 Bonus Health) True Damage, which bypasses armor.
Damage: 5 / 10 / 15 / 20 |
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Reset Basic Attack cooldown. Supergirl's next Basic Attack within 4s will deal an additional 15 Attack Damage to her target, and apply her Basic Attack to all enemies in a cone behind her target. This does not apply Hit Effect on enemies in the cone. Damage: 15 / 30 / 45 / 60 + 50% Bonus Attack Damage |
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Supergirl rushes in the target direction. She deals 60 Attack Damage to the first Champion or creature she hits, and Knocks Down the target for 0.75s.
Damage: 60 / 100 / 140 / 180 + 35% Bonus Attack Damage |
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Supergirl gains a shield that blocks 60 damage and 15% Move Speed for 3s. While Determination is active, her first 4 Basic Attacks will each reduce the cooldown of Worldbreaker and Bounding Strike by 0.4s. Shield: 60 / 90 / 120 / 150 + 4% Bonus Health |
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Supergirl grabs her target and dashes with them. She is immune to Disables for the duration. When the dash ends, her target is dealt 175 Attack Damage and Knocked Down for 1s. Any enemies struck by Supergirl, while dashing with an enemy, are dealt 85 Attack Damage and are Knocked Up for 1s. Damage: 175 / 265 / 355 / 445 + 80% Bonus Attack Damage |
Videos
Champion Profile: Supergirl
Costumes

Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl
Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman
Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna
Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy •
Shazam • Solomon Grundy • Mecha Superman • Swamp Thing • Wonder Woman
