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Atomic Green Lantern
AtomicGreenLantern
Title The Light that Burns
Type Melee, Power Damage
Role Enforcer
Universe of origin Atomic Universe Logo Atomic
Alignment Hero
Release Date October 30, 2013
Merit Cost 5,050 Merit Coin icon
Crisis Coins 575 Crisis Coin icon
Stats
Attack
20%
 
Health
40%
 
Power
60%
 
Details
Health 500 (+88)
Will 400 (+30)
Move Speed 379.5 (+0)
Attack Damage 63 (+3.1)
Attack Speed 0.58 (+2.2%)
Attack Armor 23.5 (+3.8)
Power Armor 30 (+1.25)
Health Regen. 1.3 (+0.12)
Will Regen. 2 (+0.06)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Atomic Green Lantern Radiation Sickness
Skill Atomic Green Lantern Radiation Sickness Radiation Sickness
Damaging an enemy with a skill applies a stack of Radiation Sickness for 6s. At 4 stacks, all stacks are consumed and the enemy loses 40% Move Speed, is dealt 40 Power Damage over 3s, and is immune to further stacks for a brief time.
Trigger (Cooldown: 4s) - Striking an enemy with a Basic Attack applies a stack of Radiation Sickness.

Damage Over Time: 40 / 80 / 120 / 160 + 30% Power Damage + 10% Bonus Health
Cooldown: 4

Skill Atomic Green Lantern Grab
Skill Atomic Green Lantern Grab Grab
Atomic Green Lantern shoots his construct hand out to grab the first enemy hit. They are dealt 60 Power Damage, pulled back to him, and Stunned for 0.35s.

Damage: 60 / 100 / 140 / 180 + 60% Power Damage
Cooldown: 16 / 14 / 12 / 10
Cost: 75 / 80 / 85 / 90

Skill Atomic Green Lantern Scorched Earth
Skill Atomic Green Lantern Scorched Earth Scorched Earth
Atomic Green Lantern deals 40 Power Damage to nearby enemies. This leaves a crater that explodes 1.5s later, dealing 40 Power Damage again to all enemies in the area.

Damage: 40 / 65 / 90 / 115 + 20% Power Damage
Cooldown: 6.5 / 6 / 5.5 / 5
Cost: 35 / 40 / 45 / 50

Skill Atomic Green Lantern Shards of Will
Skill Atomic Green Lantern Shards of Will Shards of Will
Atomic Green Lantern gains a Shield that blocks 50 damage for 5s. Nearby enemies with Radiation Sickness have an additional stack added, and the Shield is increased in strength for each enemy affected: Champions add 20%, drones and creatures add 5%. The maximum bonus is 50%.

Shield: 50 / 75 / 100 / 125 + 10% Bonus Health
Cooldown: 10
Cost: 40 / 50 / 60 / 70

Skill Atomic Green Lantern Meltdown
Skill Atomic Green Lantern Meltdown Meltdown
Meltdown attaches to the target, then pulse once a second. Each pulse deals 30 Power Damage and applies Radiation Sickness in an area. If the target dies or gains four stacks of Radiation Sickness, Meltdown will move to a nearby enemy. Meltdown lasts for 6 pulses.

Damage: 30 / 45 / 60 / 75 + 10% Power Damage
Cooldown: 120

Stolen Power
StolenPower Consume AtomicGreenLantern
Atomic Green Lantern's Consume

Description

Playstyle: Atomic Green Lantern uses his construct arm to pull enemies in close, then deal power damage in an area around him while protecting himself with his will. He spreads Radiation Sickness to further damage enemies and slow them down.


About Atomic Green Lantern: Hal Jordan was nearly killed while trying save others in the nuclear firestorm. While holding aloft tons of rubble that had pinned survivors, his ring's construct suddenly shattered and he was crushed by the falling debris. Hal awoke days later in an emergency clinic to a shocking discovery: his right arm had been too badly crushed, and had been amputated before it could become gangrenous. In addition, his now powerless ring was crushed into his chest and could not be removed without risk to his heart. This left Hal a broken man.

Hope returned when a mysterious figure visited Hal in the clinic. He claimed that he had discovered a radioactive isotope born of the nuclear war. It held the power to repair and repower Hal's ring, but not without consequences. Hal agreed without a second thought. With the isotope in place, his ring's powers have returned, although his constructs lack the definition they once had. Atomic Green Lantern only hopes now that he can help his world rebuild before the radiation kills him.

Skills

Skill Atomic Green Lantern Radiation Sickness Radiation Sickness
Damaging an enemy with a skill applies a stack of Radiation Sickness for 6s. At 4 stacks, all stacks are consumed and the enemy loses 40% Move Speed, is dealt 40 Power Damage over 3s, and is immune to further stacks for a brief time.
Trigger (Cooldown: 4s) - Striking an enemy with a Basic Attack applies a stack of Radiation Sickness.

Damage Over Time: 40 / 80 / 120 / 160 + 30% Power Damage + 10% Bonus Health
Cooldown: 4

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Atomic Green Lantern Grab Grab
Atomic Green Lantern shoots his construct hand out to grab the first enemy hit. They are dealt 60 Power Damage, pulled back to him, and Stunned for 0.35s.

Damage: 60 / 100 / 140 / 180 + 60% Power Damage
Cooldown: 16 / 14 / 12 / 10
Cost: 75 / 80 / 85 / 90

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Atomic Green Lantern Scorched Earth Scorched Earth
Atomic Green Lantern deals 40 Power Damage to nearby enemies. This leaves a crater that explodes 1.5s later, dealing 40 Power Damage again to all enemies in the area.

Damage: 40 / 65 / 90 / 115 + 20% Power Damage
Cooldown: 6.5 / 6 / 5.5 / 5
Cost: 35 / 40 / 45 / 50

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Atomic Green Lantern Shards of Will Shards of Will
Atomic Green Lantern gains a Shield that blocks 50 damage for 5s. Nearby enemies with Radiation Sickness have an additional stack added, and the Shield is increased in strength for each enemy affected: Champions add 20%, drones and creatures add 5%. The maximum bonus is 50%.

Shield: 50 / 75 / 100 / 125 + 10% Bonus Health
Cooldown: 10
Cost: 40 / 50 / 60 / 70

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Atomic Green Lantern Meltdown Meltdown
Meltdown attaches to the target, then pulse once a second. Each pulse deals 30 Power Damage and applies Radiation Sickness in an area. If the target dies or gains four stacks of Radiation Sickness, Meltdown will move to a nearby enemy. Meltdown lasts for 6 pulses.

Damage: 30 / 45 / 60 / 75 + 10% Power Damage
Cooldown: 120

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Profile: Atomic Green Lantern

Costumes

Default
AtomicGreenLantern AtomicGreenLantern InGame

AtomicGreenLantern InGame2
Artwork In Game Model

Shattered Light (650 Crisis Coin icon)
AtomicGreenLantern ShatteredLight AtomicGreenLantern ShatteredLight InGame

AtomicGreenLantern ShatteredLight InGame2
Artwork In Game Model

Deep Sea Fisherman (650 Crisis Coin icon)
AtomicGreenLantern DeepSeaFisherman AtomicGreenLantern DeepSeaFisherman InGame

AtomicGreenLantern DeepSeaFisherman InGame2
Artwork In Game Model


Champions
AssassinIcon Assassins: Batman  •  Gaslight Catwoman  •  Flash  •  Nightmare Robin  •  Atomic Wonder Woman

BlasterIcon Blaster‎‎s: Catwoman  •  Green Lantern  •  The Joker  •  Lex Luthor  •  Sinestro  •  Star Sapphire  •  Stargirl  •  Arcane Supergirl

BruiserIcon Bruisers: Aquaman  •  Nightmare Batman  •  Doomsday  •  Hawkgirl  •  Katana  •  Robin  •  Supergirl  •  Superman

ControllerIcon Controllers‎: Harley Quinn  •  Krypto  •  Poison Ivy  •  Starro  •  Nightmare Superman  •  Zatanna

EnforcerIcon Enforcers: Atrocitus  •  Arcane Green Lantern  •  Atomic Green Lantern  •  Gaslight Joker  •  Atomic Poison Ivy  • 
Shazam  •  Solomon Grundy  •  Mecha Superman  •  Swamp Thing  •  Wonder Woman

MarksmanIcon Marksmen‎‎: Gaslight Batman  •  Blue Beetle  •  Cyborg  •  Green Arrow  •  Atomic Joker  •  Mecha Wonder Woman


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