Blue Beetle | |
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Title | Reach Infiltrator |
Type | Ranged, Attack Damage |
Role | Marksman |
Universe of origin | Prime |
Alignment | Hero |
Release Date | April 30, 2014 |
Merit Cost | 5,700 |
Crisis Coins | 650 |
Stats | |
Attack | 70% |
Health | 30% |
Power | 10% |
Details | |
Health | 475 (+80) |
Will | 275 (+22.5) |
Move Speed | 369.5 (+0) |
Attack Damage | 49 (+3) |
Attack Speed | 0.63 (+3.4%) |
Attack Armor | 15 (+3.4) |
Power Armor | 30 (+0.9) |
Health Regen. | 1 (+0.07) |
Will Regen. | 2.75 (+0.21) |
*Numbers in parentheses are the amount gained at each level | |
Skills | |
Stolen Power | |
Blue Beetle's X-Ray Vision |
Description
Playstyle: Forever bonded with an alien-created blue scarab device that grants him amazing powers, teenager Jaime Reyes struggles to control those powers and defend the Earth.
About Blue Beetle: Caught up in a fight between warring super-human gangs, Jaime Reyes ended up with the object they were battling over: a strange blue scarab-shaped object. The scarab bonded to his back and instantly covered his body in battle armor, allowing him to escape. However, once removed from the fight he was horrified to discover that while the armor could be removed, the scarab could not. Worse, the scarab began 'speaking' in his mind. It revealed it had been created by an alien empire bent on universal conquest. The scarab's programming was designed to control its wearer's mind, forcing them to pave the way for invasion. Fortunately, the scarab was damaged and Jaime retained his free will.
Although he possesses tremendous power, Jaime is an awkward teenager and a bit of a klutz. This is made worse by the fact that the scarab's original programming was intended for war, so the weapons it suggests are typically quite dangerous and Jaime must fight to control them.
Skills
Reach Directive - Disrupt |
Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has full health. Each 1% of Max Health the target is missing reduces this damage by 1%.
Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage |
Energy Cannon |
Blue Beetle fires a shot of his Energy Cannon, dealing 75 Attack Damage to the first enemy it hits and 50 Attack Damage to other nearby enemies.
Damage: 75 / 120 / 165 / 210 + 100% Bonus Attack Damage |
Scarab Scanner |
Blue Beetle launches a Scarab Scanner to the target location, where it grants vision. The Scanner will explode and mark nearby enemies for 6s when the skill is used again, when 30s pass, or when Blue Beetle enters Infiltrator Mode. Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as if the enemy was struck by Reach Directive. Cooldown: 20 / 16 / 12 / 8 |
Stick And Move |
Blue Beetle rushes in target direction. While rushing he turns and fires up to 4 energy pulses at the closest enemy he is moving away from. Each pulse deals 25 Attack Damage, which is reduced by 50% when hitting an enemy more than once.
Damage: 25 / 45 / 65 / 85 + 30% Bonus Attack Damage |
Infiltrator Mode (Ranged) |
Blue Beetle converts to Infiltrator Mode. While in Infiltrator mode, his Basic Attacks become melee range, he has different skills, and he gaining 20 Move Speed. Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive. Melee Rank: 1 / 2 / 3 / 4 |
Reach Directive - Execute |
Trigger (Cooldown: 12s) - After using a skill, Blue Beetle's next Basic Attack within 6s will deal up to 30 True Damage. It deals max True Damage if your target has no health. Each 1% of max health the target has reduces this damage by 1%.
Damage: 30 / 50 / 70 / 90 + 40% Bonus Attack Damage |
Lethal Measures |
Blue Beetle dashes to target enemy, dealing 90 Attack Damage and applying Hit Effects.
Damage: 90 / 120 / 150 / 180 + 80% Bonus Attack Damage |
Hypersonics |
Blue Beetle emits a hypersonic blast, affecting nearby enemies. For 2s, drones and creatures are Feared, and enemy Champion's damage is reduced by 10%. All targets are also marked for 6s. Using a skill or Basic Attack on a marked enemy will consume the mark to deal damage as though the enemy was struck by Reach Directive.
DMG Reduction: 10% / 13% / 16% / 19% |
Mandible Taser |
Blue Beetle attacks with his Mandible Taser, dealing 85 Attack Damage and reducing the target's Move Speed by 65% which diminishes over 3s.
Damage: 85 / 125 / 165 / 205 + 90% Bonus Attack Damage |
Infiltrator Mode (Melee) |
Blue Beetle deactivates Infiltrator Mode. His Basic Attacks become ranged again, his skills revert to their original form, and he loses 20 Move Speed. Ranks in Infiltrator Mode increase the potency of all skills in that form, except for the passive. Melee Rank: 1 / 2 / 3 / 4 |
Videos
Champion Profile: Blue Beetle
Costumes
Champions |
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Assassins: Batman • Gaslight Catwoman • Flash • Nightmare Robin • Atomic Wonder Woman
Blasters: Catwoman • Green Lantern • The Joker • Lex Luthor • Sinestro • Star Sapphire • Stargirl • Arcane Supergirl Bruisers: Aquaman • Nightmare Batman • Doomsday • Hawkgirl • Katana • Robin • Supergirl • Superman Controllers: Harley Quinn • Krypto • Poison Ivy • Starro • Nightmare Superman • Zatanna Enforcers: Atrocitus • Arcane Green Lantern • Atomic Green Lantern • Gaslight Joker • Atomic Poison Ivy • Marksmen: Gaslight Batman • Blue Beetle • Cyborg • Green Arrow • Atomic Joker • Mecha Wonder Woman |