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Infinite Crisis Wiki
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Mecha Superman
Mechasuperman
Title The Agent of Hope
Type Melee, Power Damage
Role Enforcer
Universe of origin Mecha Universe Logo Mecha
Alignment Hero
Release Date March 14, 2014
Merit Cost 5,050 Merit Coin icon
Crisis Coins 575 Crisis Coin icon
Stats
Attack
20%
 
Health
90%
 
Power
40%
 
Details
Health 530 (+84.5)
Will 400 (+30)
Move Speed 369.5 (+0)
Attack Damage 62 (+3.4)
Attack Speed 0.56 (+2.1%)
Attack Armor 20 (+3.4)
Power Armor 30 (+0.9)
Health Regen. 1.3 (+0.065)
Will Regen. 2 (+0.06)
*Numbers in parentheses are the amount gained at each level
Skills
Skill Mecha Superman Agent of Hope
Skill Mecha Superman Agent of Hope Agent of Hope
When Mecha Superman destroys an Environmental Object, he emits an aura for 5s that grants him and his allies 5 Attack Armor, 5 Power Armor and 2 Health per second.
If an allied Champion is nearby, Mecha Superman will gain double this healing for himself.

Armor: 5 / 10 / 15 / 20
Heal Per Sec: 2 / 3 / 4 / 5 + 0.5% Bonus Health

Skill Mecha Superman Drill Attack
Skill Mecha Superman Drill Attack Drill Attack
Mecha Superman deals 60 Power Damage to all enemies in a line, and Stuns them for 0.2s. Any Small Environmental Objects in the line explode, Silencing nearby Champions for 1s.

Damage: 60 / 115 / 170 / 225 + 50% Power Damage
Silence: 1 / 1.2 / 1.4 / 1.6
Cooldown: 8
Cost: 40 /50 / 60 / 70

Skill Mecha Superman Sunstone Eruption
Skill Mecha Superman Sunstone Eruption Sunstone Eruption
After a short delay, Mecha Superman deals 55 Power Damage in target area, and creates a Small Environmental Object that lasts for 10s. Any other Small Environmental Objects in this area are destroyed, Knocking up enemies near them for 1s.

Damage: 55 / 95 / 135 / 175 + 40% Power Damage
Cooldown: 12 / 10 / 8 / 6
Cost: 30 / 35 / 40 / 45

Skill Mecha Superman Fissure
Skill Mecha Superman Fissure Fissure
Mecha Superman creates an impassible wall for 2s, as well as 2 Small Environmental Objects that last for 10s. Using the skill again will dispel the wall early.

Duration: 2 / 2.3 / 2.7 / 3
Cooldown: 22 / 20 / 18 / 16
Cost: 85 / 90 / 95 / 100

Skill Mecha Superman Terraformer
Skill Mecha Superman Terraformer Terraformer
Mecha Superman shakes the earth around him, dealing 360 Power Damage over 6s.
During this time, Agent of Hope activates, and Mecha Superman's Basic Attacks create Small Environmental Objects.

Damage Over Time: 360 / 480 / 600 / 720 + 120% Power Damage + 18% Bonus Health
Cooldown: 120 / 110 / 100 / 90

Stolen Power
StolenPower Consume MechaSuperman
Mecha Superman's Consume

Description

Playstyle: Mecha Superman moves the earth itself to keep his allies safe, throwing up walls of rock then destroying them to debilitate his foes.


About Mecha Superman: Mecha Superman is the result of the fusion of an Earth agro-industrial mechanoid with a damaged Kryptonian probe. The crashed probe was discovered by a young Clark Kent, who connected it to the farm's Agrobot to try to download its data. The probe quickly reconfigured the bot into a humanoid shape, and explained its origin and purpose to the amazed Clark. He dubbed the bot 'K.A.L.', for Kryptonian Artificial Life-form, and hid it from his parents. Eventually, they discovered K.A.L's existence, but seeing that the bot only wished to continue its mission of exploration, agreed to keep it hidden.

Clark took it upon himself to teach K.A.L. what it meant to be human. One of Clark's favorite methods was through playing the 'Superman' game. Superman was an imaginary, nearly invulnerable hero created by Clark. In the game, Clark - as Superman - would always save the day, righting wrongs and saving innocents from the evil 'Metallo,' an imaginary villain always played by K.A.L. However, no matter how many times they played the game, K.A.L. never quite understood its point.

One tragic day, returning home from school, Clark was killed at the hands of a drunk driver. Initially, K.A.L. couldn't process the idea that Clark was gone forever. However, as it saw Clark's parents struggle with their grief, K.A.L. finally understood the simple and terrible truth behind Clark's game: bad things happen, and the world needs a Superman to protect it.

Although his hulking robotic form would indicate otherwise, Mecha Superman possesses a curious and trusting nature. His remarkable intellect allows him to adapt quickly to any situation, although at times his natural curiosity may distract him from the matter at hand.

Skills

Skill Mecha Superman Agent of Hope Agent of Hope
When Mecha Superman destroys an Environmental Object, he emits an aura for 5s that grants him and his allies 5 Attack Armor, 5 Power Armor and 2 Health per second.
If an allied Champion is nearby, Mecha Superman will gain double this healing for himself.

Armor: 5 / 10 / 15 / 20
Heal Per Sec: 2 / 3 / 4 / 5 + 0.5% Bonus Health

Notes
{{{skill1tips}}}
Notes
{{{skill1atips}}}
Skill Mecha Superman Drill Attack Drill Attack
Mecha Superman deals 60 Power Damage to all enemies in a line, and Stuns them for 0.2s. Any Small Environmental Objects in the line explode, Silencing nearby Champions for 1s.

Damage: 60 / 115 / 170 / 225 + 50% Power Damage
Silence: 1 / 1.2 / 1.4 / 1.6
Cooldown: 8
Cost: 40 /50 / 60 / 70

Notes
{{{skill2tips}}}
Notes
{{{skill2atips}}}
Skill Mecha Superman Sunstone Eruption Sunstone Eruption
After a short delay, Mecha Superman deals 55 Power Damage in target area, and creates a Small Environmental Object that lasts for 10s. Any other Small Environmental Objects in this area are destroyed, Knocking up enemies near them for 1s.

Damage: 55 / 95 / 135 / 175 + 40% Power Damage
Cooldown: 12 / 10 / 8 / 6
Cost: 30 / 35 / 40 / 45

Notes
{{{skill3tips}}}
Notes
{{{skill3atips}}}
Skill Mecha Superman Fissure Fissure
Mecha Superman creates an impassible wall for 2s, as well as 2 Small Environmental Objects that last for 10s. Using the skill again will dispel the wall early.

Duration: 2 / 2.3 / 2.7 / 3
Cooldown: 22 / 20 / 18 / 16
Cost: 85 / 90 / 95 / 100

Notes
{{{skill4tips}}}
Notes
{{{skill4atips}}}
Skill Mecha Superman Terraformer Terraformer
Mecha Superman shakes the earth around him, dealing 360 Power Damage over 6s.
During this time, Agent of Hope activates, and Mecha Superman's Basic Attacks create Small Environmental Objects.

Damage Over Time: 360 / 480 / 600 / 720 + 120% Power Damage + 18% Bonus Health
Cooldown: 120 / 110 / 100 / 90

Notes
{{{skill5tips}}}
Notes
{{{skill5atips}}}
Notes
{{{skill1btips}}}
Notes
{{{skill2btips}}}
Notes
{{{skill3btips}}}
Notes
{{{skill4btips}}}
Notes
{{{skill5btips}}}


Videos

Champion Profile: Mecha Superman

Costumes

Default
Mechasuperman Mechasuperman InGame

Mechasuperman InGame2
Artwork In Game Model

Siege Breaker (375 Crisis Coin icon)
Mechasuperman SiegeBreaker Mechasuperman SiegeBreaker InGame

Mechasuperman SiegeBreaker InGame2
Artwork In Game Model

Five Alarm (650 Crisis Coin icon)
Mechasuperman FiveAlarm Mechasuperman FiveAlarm InGame
Artwork In Game Model


Champions
AssassinIcon Assassins: Batman  •  Gaslight Catwoman  •  Flash  •  Nightmare Robin  •  Atomic Wonder Woman

BlasterIcon Blaster‎‎s: Catwoman  •  Green Lantern  •  The Joker  •  Lex Luthor  •  Sinestro  •  Star Sapphire  •  Stargirl  •  Arcane Supergirl

BruiserIcon Bruisers: Aquaman  •  Nightmare Batman  •  Doomsday  •  Hawkgirl  •  Katana  •  Robin  •  Supergirl  •  Superman

ControllerIcon Controllers‎: Harley Quinn  •  Krypto  •  Poison Ivy  •  Starro  •  Nightmare Superman  •  Zatanna

EnforcerIcon Enforcers: Atrocitus  •  Arcane Green Lantern  •  Atomic Green Lantern  •  Gaslight Joker  •  Atomic Poison Ivy  • 
Shazam  •  Solomon Grundy  •  Mecha Superman  •  Swamp Thing  •  Wonder Woman

MarksmanIcon Marksmen‎‎: Gaslight Batman  •  Blue Beetle  •  Cyborg  •  Green Arrow  •  Atomic Joker  •  Mecha Wonder Woman


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